JohnLKkk
In the world of 0 and 1, working hard at the end of the endless tunnel.
China Guangdong Guangzhou
Pinned Repositories
adreno-gpu-opengl-es-code-sample-framework
This repository contains an OpenGL ES Framework.
AnarchyEngine
3D Game Engine for Java & lua
AndroidGPUSkinningDemo
Documented Android code that performs skinning on GPU. Matrix, quaternion and dual-quaternion GPU implementations.
Bad3D
Fast cross-platform 3D renderer
jme3.4-temp
jmonkeyengine
A complete 3-D game development suite written in Java.
MiniNavMesh
用于研究NavMesh背后的实现原理,包含NavMesh系统的全部功能。
Produce
Lightweight 3D editor on the web
Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
try3d
Attempt on WebGL, refinement of rendering technology.
JohnLKkk's Repositories
JohnLKkk/try3d
Attempt on WebGL, refinement of rendering technology.
JohnLKkk/Produce
Lightweight 3D editor on the web
JohnLKkk/Bad3D
Fast cross-platform 3D renderer
JohnLKkk/basis_universal
Basis Universal GPU Texture Codec
JohnLKkk/BB-8
JohnLKkk/cemu_shader_and_pipeline_caches
My personal created collection of shader and pipeline caches and submission from others for Cemu 1.25.0 and onwards
JohnLKkk/ChatGPT-Anything
All latest chatgpt messages collection! 收集国内免费ChatGPT镜像,替代品收录,点个Star⭐️,持续更新ing!
JohnLKkk/dw-sample-framework
A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.
JohnLKkk/DXRPathTracer
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
JohnLKkk/facecap
Babylon.js + Mediapipe face capture
JohnLKkk/gpu.js
GPU Accelerated JavaScript
JohnLKkk/GPUInstance
Instancing & Animation library for Unity3D
JohnLKkk/hlslpp
Math library using hlsl syntax with SSE/NEON support
JohnLKkk/lance
Multiplayer game server based on Node.JS
JohnLKkk/lcs-save-editor
A savegame editor for Grand Theft Auto: Liberty City Stories.
JohnLKkk/libGPUInfo
A utility library for application developers to query the configuration of the Arm Immortalis GPU or Arm Mali GPU present in their system.
JohnLKkk/LuxGI
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
JohnLKkk/MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
JohnLKkk/ProceduralLandscapeUE
Simplistic solution for creating a terrain using the material editor in Unreal Engine
JohnLKkk/psp-gta_trophies
Trophies for Liberty & Vice City Stories
JohnLKkk/PTGI_Remastered
Simple 2D path tracing renderer with GPU/CPU support
JohnLKkk/ROYGBIV
A 3D engine for the Web
JohnLKkk/spaaace
An online HTML5 multiplayer space shooter built with Lance
JohnLKkk/sprocketleague
Multiplayer Javascript Game written with networked physics using Lance & A-Frame
JohnLKkk/taro
A lightweight 3D game engine for the web.
JohnLKkk/template
JohnLKkk/three-lightmap-baker
JohnLKkk/tinygames
Collection of simple lance games
JohnLKkk/VolumeFog
Real-time Volumetric Fog Renderer
JohnLKkk/VoxelConeTracingGI
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.