JohnLKkk
In the world of 0 and 1, working hard at the end of the endless tunnel.
China Guangdong Guangzhou
Pinned Repositories
adreno-gpu-opengl-es-code-sample-framework
This repository contains an OpenGL ES Framework.
AnarchyEngine
3D Game Engine for Java & lua
AndroidGPUSkinningDemo
Documented Android code that performs skinning on GPU. Matrix, quaternion and dual-quaternion GPU implementations.
Bad3D
Fast cross-platform 3D renderer
jme3.4-temp
jmonkeyengine
A complete 3-D game development suite written in Java.
MiniNavMesh
用于研究NavMesh背后的实现原理,包含NavMesh系统的全部功能。
Produce
Lightweight 3D editor on the web
Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
try3d
Attempt on WebGL, refinement of rendering technology.
JohnLKkk's Repositories
JohnLKkk/awesome-mobile-graphics
A curated list of various learning resources for computer graphics on mobile devices.
JohnLKkk/godot-lportal
Portal rendering / culling module for Godot
JohnLKkk/adreno-gpu-opengl-es-code-sample-framework
This repository contains an OpenGL ES Framework.
JohnLKkk/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
JohnLKkk/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
JohnLKkk/glTF
glTF – Runtime 3D Asset Delivery
JohnLKkk/Cemu-Auto-Shader-Compiler
Cemu-Auto-Shader-Compiler - Autocompile Cemu Shaders on the fly
JohnLKkk/three.js
JavaScript 3D Library.
JohnLKkk/flatbuffers
FlatBuffers: Memory Efficient Serialization Library
JohnLKkk/CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
JohnLKkk/VideoPlayer
JohnLKkk/litescene.js
A WebGL 3D Engine library with component-based node hierarchy. Used by WebGLStudio
JohnLKkk/PathFinder
DirectX 12 Renderer
JohnLKkk/shexp-demo
Implementation of Real-time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation
JohnLKkk/vkDOOM3
Vulkan DOOM 3 port based on DOOM 3 BFG Edition
JohnLKkk/thekla_atlas
Atlas Generation Tool
JohnLKkk/opengl-es-sdk-for-android
OpenGL ES SDK for Android
JohnLKkk/light_probe_placement
Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.
JohnLKkk/AnarchyEngine
3D Game Engine for Java & lua
JohnLKkk/FrameGraph
vulkan abstraction layer that represent frame as a task graph
JohnLKkk/Dynamic-Diffuse-Global-Illumination-Minecraft
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
JohnLKkk/GPU-Skinning-Demo
GPU Skinning 与 GPU Instancing 的技术演示,unity版本为2019.4.21f1c1
JohnLKkk/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
JohnLKkk/MultiplayerGame
2D JavaScript Multiplayer game, where you can shoot and move on the map with other players.
JohnLKkk/dnSpy
.NET debugger and assembly editor
JohnLKkk/SHShadows
JohnLKkk/ChuClone
ChuClone is a 2.5D webgl HTML5 game that uses 2D physics (Box2D), but is drawn in 3D (Three.js)
JohnLKkk/hw3d
C++ 3D graphics engine under Direct3D 11. Developed in a Planet Chili video tutorial series that can be found on YouTube. https://youtu.be/_4FArgOX1I4
JohnLKkk/Project5-WebGL-Forward-Plus-and-Clustered-Deferred
Forward+ Rendering and Tile-based Deferred Rendering in WebGL
JohnLKkk/CornerCulling
Fast and Maximally Accurate Occlusion Culling