Joshua-Ashton/d9vk

Made Man issues

ByCybernetik opened this issue · 8 comments

  1. UI is displayed incorrectly.
    D9VK
    mm1
    D3D9 Native
    mm2

  2. Bifurcation of objects
    D9VK
    mm3
    D3D9 Native
    mm4

Software information

Made Man, High settings.

System information

  • GPU: Radeon RX590
  • Driver: RADV 19.2.99
  • Wine version: Staging-tkg 4.15
  • DXVK version: Master 18.10.19

Apitrace file(s)

https://drive.google.com/file/d/1WlXmc45C18L6OgjvMXvrByPJlJA8zovO/view?usp=sharing

Log files

IMM_d3d9.log

I don't see the issues when replaying your trace.

Do you see them when you replay it yourself with D9VK?

Strangely, trace is reproduced without errors.

The game was launched in Wine and in Windows via d9vk, bugs present.

Would you be able to make a trace with d9vk?

Can you re-test this on master? (https://git.froggi.es/doitsujin/dxvk/-/jobs)

Tested, nothing changed.

Tested the demo version of the game today, and the issues you mentioned seems to gone.
I assume the the issues with bifurcation of objects, is the same over the whole game.
Was at least not present in the graveyard level.

@ByCybernetik Is it working on amd as well?

Made Man (Manu)
Made Man (Gameplay)

System information

  • GPU: GeForce RTX 2080 Ti
  • Driver: 460.73.01
  • Wine Version: 6.7 TKG
  • DXVK version: commit 4a4b966