Need for Speed: Carbon → Autosculpt not working
Closed this issue · 10 comments
In Need for Speed: Carbon, attempting to use Autosculpt only makes the glowing outline change, not the model itself.
A possibly-related issue was present in Wine pre-4.17, in which the geometry of the part would become corrupted with the message 005f:err:d3d:wined3d_debug_callback 0x21c778: "GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage.".
D9VK off
D9VK on
Software information
Need for Speed: Carbon, maxed out, using AGThirteen's widescreen mod (although the issue happens regardless of the mod being present).
System information
- GPU: NVIDIA GTX 1080
- Driver: 435.21
- Wine version: 4.17
- D9VK version: 0.22
Apitrace file(s)
https://mega.nz/#!UyYCRYDT!rsoCwrK_P_oAsu5bbRe7Xq31Y2Sb1sDdwNrVxZcWAro
Can you try with Wine 4.18?
There is something about that:
47880 Need for Speed: Carbon - Autosculpt causes geometry corruption and GL_INVALID_OPERATION error
Oh, the original issue (47880 Need for Speed: Carbon - Autosculpt causes geometry corruption and GL_INVALID_OPERATION error
) got fixed with 4.17, but the D9VK one persists.
Log?
I don't actually know how to get that
Hello! Can this be re-tested on the game?
Changes have been made since which I think should resolve this issue, but I cannot test it myself as it is unreproducable on the trace.
Cheers!
Nice. I'll do some more native testing to verify stuff here and hopefully push to master soon.