Grand Theft Auto IV appears to crash with Unhandled render state D3DRS_ADAPTIVETESS_{Z,W}
telans opened this issue · 4 comments
GTA IV Crashes during the benchmark where it hangs until manually killed. Repeatable on the third benchmark scene when the moped spins around.
Software information
Grand Theft Auto IV
Command: ['/home/telans/.local/share/Steam/steamapps/common/Grand Theft Auto IV/GTAIV/LaunchGTAIV.exe', '-width', '1920', '-height', '1080', '-nomemrestrict', '-norestrictions', '-percentvidmem', '100', '-availablevidmem', '6144', '-noprecache', '-novblank']
Options: {'forcelgadd', 'winetricks', 'nowinedbg', 'pulselowlat', 'nonvapi', 'logcommandtoprefix'}
System information
- GPU: 980Ti
- Driver: 435.27.07
- Wine version: proton-tkg-4.20.r4.ga9639c41 (Same issue with Proton 4.11)
- D9VK version: 55cb30c (Same with 0.30)
Apitrace file(s)
With D9VK:
https://mega.nz/#!YFwn2AJA!98HX-Y5IH9sq7-dwoeISmYLrH4CVd5c7pLTZBJV_k2I
Can't get a trace with wined3d as GTA IV fails to load with it.
Log files
GTAIV_d3d9.log
dxgi.log (empty)
steam-12210.log
Note that the log files & trace aren't from the same run, but I can do it again if needed.
Works fine for me...
Just tested again, still crashing with proton_tkg_4.20.r8.g7e4e8088 & Proton 4.11-8 - both with clean prefixes.
Proton 4.11-8:
steam-12210.log
GTAIV_d3d9.log
proton_tkg_4.20.r8.g7e4e8088:
steam-12210.log
GTAIV_d3d9.log (more info in this log)
Would you be able to get a screenshot with DXVK_HUD=full ?
Fixed. Probably due to driver upgrade.