Metal Gear Rising: Low framerate when moving mouse
Mar2ck opened this issue · 9 comments
Game runs fine and smooth but fps drops to single digits whenever the mouse is being moved. Doesn't happen with WINED3D
Software information
METAL GEAR RISING
System information
- GPU: GTX 760
- Driver: NVIDIA 430.50
- Wine version: Proton 4.11-9
- D9VK version: 0.30
Apitrace file(s)
https://drive.google.com/file/d/14HlG-88hXCJhmv7r4B7epJ_LRI-GDjlF/view?usp=sharing
Log files
- d3d9.log:
Don't know how to produce - d3d11.log:
- dxgi.log:
I can't really tell issues like this from a trace. Can you try master?
Ill try to compile and see
Just use the builds: https://git.froggi.es/joshua/d9vk/-/jobs
With the lastest build the fps only drops to about 20-30 fps but it still drops. Moving the camera using a controller instead doesn't have any impact on the fps. Seems to drop most when moving mouse in circles or diagonal but i cant find a method that reproduces it consistently
It looks like not moving the mouse for a few seconds then moving it quickly causes a fps drop consistently
The game never calls any cursor code in D3D9 so this isn't my bug.
This sounds like the mouse polling rate bug present in Wine/something.
Actually I'm gonna keep this open just to make sure, going to get some people to see if they can test/find the cause.
Strange that it only happens with d9vk then. Ill have to make a bug report with the wine devs
Yeah this isn't my bug and just looks to be mouse polling. Please make an issue on Wine.