Pinned Repositories
FidelityFX-FSR2-OpenGL
FidelityFX Super Resolution 2 for OpenGL
Frogfood
It's like dogfooding, but with frogs
Fwog
Froggy OpenGL Engoodener
Gengine
C++/OpenGL 4.6 voxel game engine.
GLest-Rendererer
Toy OpenGL PBR renderer.
LD49
Top Texplosion: my Ludum Dare 49 submission
LD51
Flocker: my Ludum Dare 51 submission
Voxel_Engine
A high-performance mesh-based voxel engine.
JuanDiegoMontoya's Repositories
JuanDiegoMontoya/Fwog
Froggy OpenGL Engoodener
JuanDiegoMontoya/Gengine
C++/OpenGL 4.6 voxel game engine.
JuanDiegoMontoya/FidelityFX-FSR2-OpenGL
FidelityFX Super Resolution 2 for OpenGL
JuanDiegoMontoya/GLest-Rendererer
Toy OpenGL PBR renderer.
JuanDiegoMontoya/Voxel_Engine
A high-performance mesh-based voxel engine.
JuanDiegoMontoya/Frogfood
It's like dogfooding, but with frogs
JuanDiegoMontoya/LD51
Flocker: my Ludum Dare 51 submission
JuanDiegoMontoya/fastgltf
A modern C++17 glTF 2.0 library focused on speed, correctness, and usability
JuanDiegoMontoya/shrimplifier
makes your text very shrimple
JuanDiegoMontoya/ut
Vulkan compute thingy
JuanDiegoMontoya/Zasterizer
A simple rasterizer written in Zig.
JuanDiegoMontoya/LD49
Top Texplosion: my Ludum Dare 49 submission
JuanDiegoMontoya/blender
Official mirror of Blender
JuanDiegoMontoya/CMake-Glfw-OpenGL-Untemplate
JuanDiegoMontoya/cuddly-broccoli
An implementation of vulkan-tutorial.com.
JuanDiegoMontoya/enet
⚡️ ENet reliable UDP networking library
JuanDiegoMontoya/ererererer
erosion simulate
JuanDiegoMontoya/Galunga
Time and space.
JuanDiegoMontoya/glTF-Blender-IO
Blender glTF 2.0 importer and exporter
JuanDiegoMontoya/Joe
Bottom text.
JuanDiegoMontoya/JuanDiegoMontoya
JuanDiegoMontoya/JuanDiegoMontoya.github.io
My personal site.
JuanDiegoMontoya/LD52
LD52 game
JuanDiegoMontoya/OpenGL-Upload-Test
testestest
JuanDiegoMontoya/shady
Research shading language IR
JuanDiegoMontoya/spmd-test-thingy
JuanDiegoMontoya/stb
stb single-file public domain libraries for C/C++
JuanDiegoMontoya/Test
JuanDiegoMontoya/Unfrogged
bababooey
JuanDiegoMontoya/Voxel-Trace
Stochastic voxel ray marching.