Issues
- 0
Better sampler defaults
#96 opened by JuanDiegoMontoya - 0
- 1
Extend gltf viewer example to showcase PBR
#79 opened by deccer - 0
- 3
- 0
- 0
Logging callback
#89 opened by JuanDiegoMontoya - 0
- 0
- 1
- 1
Expose BPTC (compressed texture) formats
#74 opened by JuanDiegoMontoya - 0
Remove unnecessary "Owning"isms
#82 opened by deccer - 0
Beginning rendering with integer render target causes warnings on Nvidia
#34 opened by JuanDiegoMontoya - 0
- 0
MSAA example
#77 opened by JuanDiegoMontoya - 0
MSAA graphics pipeline state
#80 opened by JuanDiegoMontoya - 1
Expose asynchronous pixel transfers
#55 opened by JuanDiegoMontoya - 0
Async example
#78 opened by JuanDiegoMontoya - 0
- 0
Fwog::Buffer should assert if attempting to call .SubData() on non DYNAMIC_STORAGE
#75 opened by ClementineAccount - 1
Expose UNPACK_ALIGNMENT for PixelStore
#56 opened by JuanDiegoMontoya - 0
Reconsider buffer mapping... again
#42 opened by JuanDiegoMontoya - 0
Tesselation Shaders
#73 opened by ClementineAccount - 0
Enable seamless cubemap
#72 opened by JuanDiegoMontoya - 0
Invalid Integer Constant Expression
#70 opened by ClementineAccount - 2
Following Warnings are Treated as Errors (Release Mode cannot compile)
#69 opened by ClementineAccount - 0
Refactor compile options
#67 opened by JuanDiegoMontoya - 0
- 1
- 1
- 0
- 0
Expose a way to swizzle textures
#61 opened by deccer - 1
Add documentation
#57 opened by JuanDiegoMontoya - 0
Fancy fragment shader debugging feature
#59 opened by JuanDiegoMontoya - 0
- 0
Expose glTextureBarrier
#54 opened by JuanDiegoMontoya - 0
- 0
- 2
Handle resource binding leakage
#52 opened by JuanDiegoMontoya - 0
- 1
Split RenderAttachment into RenderColorAttachment and RenderDepthStencilAttachment
#40 opened by JuanDiegoMontoya - 1
Refactor examples
#38 opened by JuanDiegoMontoya - 0
Make MemoryBarrier not a command
#37 opened by JuanDiegoMontoya - 0
- 0
BindImage should assert format
#49 opened by deccer - 0
UploadFormat Reversed format not correctly named
#44 opened by deccer - 1
Pipelines should use RAII
#43 opened by JuanDiegoMontoya - 0
Add integer types to UploadFormat
#36 opened by JuanDiegoMontoya - 0
Typed textures
#41 opened by JuanDiegoMontoya - 0
Better way to specify clear color
#33 opened by JuanDiegoMontoya