Pinned Repositories
autoscaler
Start/stop Sidekiq workers on Heroku
beecarbonize_graphs
Graphviz files for making online tech and event graphs for Beecarbonize by Charles Games
cacert
Packages a snapshort of the Curl cacert.pem
guard-ruby
Guard for running simple Ruby files, such as benchmarks.
obs-mic-check
Checks that mic state matches visible sources ("BRB", "Starting Soon", etc)
onelife-client-patches
Wondible's One Hour One Life Client Patches
resque-heroku-autoscaler
Fork for use in own gemfile
ruby_metaclass_examples
Examples and experiments for Justin Love's presentation on Ruby object, classes, and metaclasses
schedule-from-videos
Builds a historical Twitch streaming schedule by looking at recent video times and durations.
JustinLove's Repositories
JustinLove/onelife-client-patches
Wondible's One Hour One Life Client Patches
JustinLove/beecarbonize_graphs
Graphviz files for making online tech and event graphs for Beecarbonize by Charles Games
JustinLove/cacert
Packages a snapshort of the Curl cacert.pem
JustinLove/family-tree-viewer
Web frontend to search and view family trees from One Hour One Life lifelog data (on a separate server)
JustinLove/ohol-map
Web map of One Hour One LIfe
JustinLove/hostable
Manually maintained list of twitch channels that are good enough to host
JustinLove/ohol-family-trees
Display One Hour One Life family trees using graphviz
JustinLove/alchemy_tutor
Noita mod which adds alchemy labs throughout the world to practice alchemical reactions
JustinLove/art_first_wands
Noita mod that Generates wand stats based on random wand art, instead of picking the art based on stats.
JustinLove/baboom
Mod for Planetary Annihilation which adds a nuclear boom bot
JustinLove/bulk_create_units
Mod for Planetary Annihilation that adds a keybind and sandbox slider for pasting multiple units at once.
JustinLove/explosive_detonator_fix
Noita mod which fixes a syntax error in Explosive Detonator, which prevents it from working when certain player projectiles are present.
JustinLove/extreme_energy_combat
Mod for Planetary Annihilation where units use large amounts of energy while fighting
JustinLove/extremely_efficient_engineers
Mod for Planetary Annihilation that makes factories and fabricators have minimal energy cost
JustinLove/finite_metal
Server Mod for Planetary Annihilation that makes metal spots reclaimable instead of build sites
JustinLove/generals_of_kolmi
A Noita mod which makes the final boss stronger, defeat mini bosses to weaken.
JustinLove/hermes_orbital_spawn
Mod for Planetary Annhiliation which allows the hermes to to be spawned in the orbital layer
JustinLove/jsharmony-db-iseries
jsHarmony Database Connector for DB2/iSeries
JustinLove/jsharmony-db-mssql
jsHarmony Database Connector for SQL Server
JustinLove/land_war
Mod for Planetary Annihilation which removes air units
JustinLove/low_energy_commander
Mod for Planetary Annihilation where the commander generates very little energy
JustinLove/low_health_alert
Noita mod adds a stats icon when your health is low
JustinLove/minimal_mex
Mod for Planetary Annihilation that makes metal extractors produce one metal.
JustinLove/nextjs-jsharmony-sandbox
Proof of concept work for jsHarmony integration for NextJS
JustinLove/no_metal_commander
Server mod for Planetary Annihilation where the commander generates no metal
JustinLove/one_shot_nukes
Server mod for Planetary Annihilation which adds unlisted single use nuke and antinuke launchers.
JustinLove/respectfully_randomized_probabilities
A Noita mod which Randomizes spell spawn probabilities, but only for spells you have progress on.
JustinLove/timed_squalls
Mod for Planetary Annihilation which makes the squall/drone have a timer instead of degeneration
JustinLove/titan_gantry
Mod for Planetary Annihilation which adds a titan factory
JustinLove/wreckage
Mod for Planetary Annihilation that makes all units leave wreckage