/WorkingFloor2_Blur

An edited version of WorkingFloor2 by 針金P, with new function to make the reflection blurry

Primary LanguageHLSL

WorkingFloor2_Blur

An edited version of WorkingFloor2 by 針金P, with new function to make the reflection blurry

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Original version can be found here: https://hariganep.seesaa.net/

Usage

Load WorkingFloor2_Blur.pmx (it has the same role as the .x file in the original version, but now with sliders for configurations, and a bone to move/rotate the surface)

Notices

  • Make WorkingFloor2_Blur.pmx be last at the "model display order" table, or else it won't look right when the surface is semi-transparent

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  • In case the effect causes low frame rate (bc you run serveral surfaces at once, or your computer is simply a potato), you can change the resolution of the reflection by changing the #define Resolution value in WorkingFloor2_Blur.fx. Reasonably low resolution should still look decent when being blurred, and it increases the frame rate

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  • If the model doesn't have reflection, chance that it doesn't have WF_Object.fxsub applied in the WorkingFloorRT tab of MME

Rules

  • Feel free to edit, and distribute the edit
  • Don't re-distribute the effect without changing anything. Instead, link to this page
  • Credit 針金P and KH40 when you use the effect, and when you distribute edits of the effect

Credits