Tripy ☯
Love, Peace and Unity3D.
Well, 2D, and a plan for a further ½ of a dimension..
As a big Android enthusiast, I loved the idea of short games like Dumb Ways To Die, Fruit Ninja, Jetpack Joyride! and other games like Limbo, Minecraft for Android and Terraria.
I heard about a certain herb, considered the niche market need and gave it a go.
It's buggy as hell (you can kinda moonwalk, lol), very flashy, rough, unfinished and maybe even 2tripy4me..
But again.
It's probably one of the most interesting (to me) [Pp][Oo][SsCc] projects I had the pleasure of working on. And you can kinda moonwalk. Lol.
It was written in C♯ and powered, of course, by Unity☮
I created the artwork in Inkscape, and went from no idea to this version in less than 7 days
It's one of my pet projects and I'm definetely going to give it another try. I have lost all of the Unity / Inkscape files and would have to start from scratch.
Well I say, that just sounds like refactoring with extra steps.
You can check one of the ideas I kinda started working on and be thankful that's where I stopped, lol.
I have learned a lot about mathematics and physics in video games, dealing with forces and vectors, parrallax "scrolling" effect and did some of my shadiest mathematical solutions.
I have learned about the ecosystem, how to try and save some memory and also use that memory in bestest of ways.
I have learned about the openness of the sources in the Android community, and a general strive for the root factor.
And a lot more I forgot.
Let me know what you think.
Feel free to steal.
"And keep on rockin' in the free world."