Pinned Repositories
Hex-Fractal-Region-Generator
The "Grown Biomes" approach, but implemented using a hex grid instead.
MST-Blob
Creates a connected blob-like image by analytically integrating the edges of a Minimum Spanning Tree through a blur kernel, and thresholding. Inspired by a post on /r/proceduralgeneration
Noise-Extras
Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.
Noise-VertexQueue-AreaGen
Proof-of-concept speed-optimized gradient noise whole-area generator. Uses a vertex queue, that propagates neighbor-to-neighbor. Does not use a "range".
OpenSimplex2
Successors to OpenSimplex Noise, plus updated OpenSimplex.
Scattered-Biome-Blender
Smooth transitions over biome borders using scattered point evaluations.
Simply-Improved-Terrain
Rewrites terrain generation components in Minecraft to improve their visual results.
KdotJPG's Repositories
KdotJPG/OpenSimplex2
Successors to OpenSimplex Noise, plus updated OpenSimplex.
KdotJPG/Simply-Improved-Terrain
Rewrites terrain generation components in Minecraft to improve their visual results.
KdotJPG/Noise-Extras
Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.
KdotJPG/Scattered-Biome-Blender
Smooth transitions over biome borders using scattered point evaluations.
KdotJPG/Hex-Fractal-Region-Generator
The "Grown Biomes" approach, but implemented using a hex grid instead.
KdotJPG/Noise-VertexQueue-AreaGen
Proof-of-concept speed-optimized gradient noise whole-area generator. Uses a vertex queue, that propagates neighbor-to-neighbor. Does not use a "range".
KdotJPG/MST-Blob
Creates a connected blob-like image by analytically integrating the edges of a Minimum Spanning Tree through a blur kernel, and thresholding. Inspired by a post on /r/proceduralgeneration
KdotJPG/Cave-Tech-Demo
A testbed for my various cave generation ideas.
KdotJPG/NoiseNormalizer
Uses gradient ascent to attempt to determine the maximum value that a gradient-based coherent noise would generate.
KdotJPG/Simple-Biome-Blending
A simple biome blender class, using a region cache and a blur kernel.
KdotJPG/FastNoise2
Modular node graph based noise generation library using SIMD, C++17 and templates
KdotJPG/abnormals-core
Library for all Abnormals Mods
KdotJPG/Biome-Makeover
KdotJPG/BiomesOPlenty
Minecraft mod that adds over 50 new biomes to the game.
KdotJPG/BYG
Download it here: https://www.curseforge.com/minecraft/mc-mods/oh-the-biomes-youll-go
KdotJPG/Create
[Forge Mod] Building Tools and Aesthetic Technology
KdotJPG/godot
Godot Engine – Multi-platform 2D and 3D game engine
KdotJPG/material-maker
A procedural textures authoring tool based on the Godot game engine
KdotJPG/Mekanism
A mod for Minecraft
KdotJPG/NaturesCompass
A Minecraft mod that allows you to search for a biome's location anywhere in the world and view information about it.
KdotJPG/NoisePosti.ng
KdotJPG/noiseTesting-TechDemo
Showcasing gradient noise, blue noise, worley (voronoi) noise and noise layering
KdotJPG/self_organizing_fractal_noise
Research on self-organizing fractal noise
KdotJPG/survivalisland
Survival island generator for fabric
KdotJPG/Terasology
Terasology - open source voxel world
KdotJPG/The-Aether
The original "The Aether" mod, rewritten and ported to modern Minecraft versions.
KdotJPG/TimeOutOut
KdotJPG/twilightforest
Twilight Forest repository
KdotJPG/vsapi
Source code of the vintage story api module
KdotJPG/vssurvivalmod
The Vanilla Survival Mod