Crashes with Terralith
gniftygnome opened this issue · 4 comments
Installing Simply Improved Terrain and Terralith 1.3.2 on Minecraft 1.17.1 causes crashes. I believe that in MixinDiskFeature.java on line 39, diskFeatureConfig.radius.get(random) returns a negative number, which is later divided by 2 and fed to random.nextInt(radiusRange) on line 44. However, I am not sufficiently knowledgeable to say if this is properly a bug in Simply Improved Terrain or in Terralith. I'm filing here because Discord is apparently the only way to "file" a bug on Terralith. :-/
To reproduce the crash reliably (I think) you just need to:
- Install the mods listed below and start the game (sometimes it crashes during initial chunk generation)
- /locatebiome terralith:yellowstone
- /tp [coordinates]
Mods installed:
fabric-api-0.37.2+1.17.jar
notenoughcrashes-3.4.0+1.17-fabric.jar
SimplyImprovedTerrain-0.4.0.3-Fabric-1.17.jar
Terralith+v1.3.2.jar
Top of stack:
java.lang.IllegalArgumentException: bound must be positive
at Not Enough Crashes deobfuscated stack trace.(1.17.1+build.39)
at java.util.Random.nextInt(Random.java:388)
at net.minecraft.world.gen.feature.DiskFeature.handler$zgf000$injectGenerate(DiskFeature:544)
at net.minecraft.world.gen.feature.DiskFeature.generate(DiskFeature)
at net.minecraft.world.gen.feature.UnderwaterDiskFeature.generate(UnderwaterDiskFeature:19)
at net.minecraft.world.gen.feature.ConfiguredFeature.generate(ConfiguredFeature:58)
at net.minecraft.world.gen.feature.DecoratedFeature.method_30384(DecoratedFeature:29)
I am attaching the full crash dump.
crash-2021-08-17_19.05.33-server.txt
As a disclaimer, I am not familiar with modding or world generation. But after some investigation using Blame, it seems the issue lay with the fact that Terralith has a number of configured features with a radius of 1 (such as "acid_yellow" that generates in Yellowstone biomes, which OP mentioned). Thus the radiusRange
here could be a decimal number and not an integer - as the comment states, radiusRange
can be "roughly 0.75x [...] the defined radius". This leads to an IllegalArgumentException
when attempting to calculate the radiusBase
here as the nextInt
function expects an integer bound. I was able to fix the crashes locally by forcing the minimum value of radiusRange
to be 1.
Those are int variables so it is not possible for radiusRange to be anything but an integer. If it is set to 0.75 then its value will be 0. I had not specifically considered the case of a configured radius of 1 but here is how that would play out:
int configuredRadius = diskFeatureConfig.radius.get(random); // 1
int radiusMin = (configuredRadius * 3 + 2) >> 2; // 1
int radiusRange = configuredRadius >> 1; // 0
int radiusBase = random.nextInt(radiusRange) + radiusMin; // IllegalArgumentException (see below)
Here is the bottom of the documentation for Java's Random.nextInt(int):
Returns:
the next pseudorandom, uniformly distributed int value between zero (inclusive) and bound (exclusive) from this random number generator's sequence
Throws:
IllegalArgumentException - if bound is not positive
Zero is not considered a positive integer in mathematics so it makes sense this may return an IllegalArgumentException. Obviously, that is not what Minecraft's vanilla implementation does.
Negative numbers will also cause a crash so a more robust implementation would probably address both issues. F.e. by requiring configuredRadius to be at least 0 as well as guarding the call to Random.nextInt(int):
// Choose a radius range roughly 0.75x to 1.25x the defined radius
int configuredRadius = diskFeatureConfig.radius.get(random);
if (configuredRadius < 0) configuredRadius = 0;
int radiusMin = (configuredRadius * 3 + 2) >> 2;
int radiusRange = configuredRadius >> 1;
// Choose the radius
int radiusBase = (radiusRange > 0) ? random.nextInt(radiusRange) + radiusMin : radiusMin;
However, I'm not sure about possible interactions or desired behavior in Simply Improved Terrain so I figured I would leave the nuts and bolts up to KdotJPG.
Good find (and work finding where the problem is)! I've pushed a quick fix to the Forge-1.16 branch, which I'm currently working on some broader changes in. I am planning to release a new version in the not-too-distant future so it will include this.
Porting Forge 1.16 to Fabric 1.16, then porting that forward to Fabric 1.17. Aiming for this week.
EDIT: Focusing on the also-much-requested configurability so I can include that in the port-forward. So, slight delay, but making progress!