Issues
- 7
Obligitory Godot 4 Issue!
#39 opened by croxis - 3
Can the network addon add a solution for serialization and deserialization using protobuf ?
#45 opened by NPSnuli - 4
- 5
- 5
[Inventory] - Need assistance with manipulating mouse for manual drag & drop operations.
#40 opened by KometFox - 2
some ideas for the database addon
#38 opened by ababen1 - 1
- 1
[Network] WebSockets - No check if available
#26 opened by paultech - 0
Resource Leak Investigation
#34 opened by Kehom - 1
- 1
Opening GitHub Discussions
#31 opened by croxis - 4
- 3
[Inventory] Invalid call when using add_item() function for the InventoryBag node
#29 opened by KometFox - 5
[Network] - Snapshot Rate
#13 opened by Kehom - 7
- 3
[Network] Abstract data layer
#25 opened by yuraj11 - 2
[EncDecBuffer] Support for string
#21 opened by yuraj11 - 4
[Smooth2D] Rotation of Sprites
#14 opened by fairhat - 4
[Network] Snapshot support for more custom data
#24 opened by yuraj11 - 7
[Network] Non player entity snapshot correction
#20 opened by yuraj11 - 1
Network: Create Feature Roadmap/Wishlist
#10 opened by fairhat - 0
[Network] Option to disable debug logs
#22 opened by yuraj11 - 0
- 8
[Network] Player custom property
#16 opened by yuraj11 - 23
- 4
- 6
Network: Despawned Nodes respawn on Clients
#11 opened by fairhat - 2
[Network] - Method to "Cull" Objects
#12 opened by Kehom - 1
[Network] Server rewind
#17 opened by fairhat - 0
- 2
Network: Server tickrate
#7 opened by fairhat - 4
Network: Assign Inputs to player nodes
#6 opened by fairhat - 3
Network: Input is just pressed
#5 opened by fairhat - 1
network.gd contains OverlayDebugInfo
#4 opened by yuraj11 - 3
- 1
Network: Reparenting spawned nodes
#2 opened by croxis - 2
Add a license
#1 opened by Calinou