Pinned Repositories
4DViewsTest2
4DViews volumetric video with Unity VFX Graph
Akvfx
Azure Kinect plugin for Unity VFX Graph
anything_about_game
A wonderful list of Game Development resources.
AStar
一套用了很久的寻路虽原创却无比接近AStar的寻路
Automatic-DynamicBone
unity bone cloth spring system,base by jobs
ClipBlur
Blur effect that supports clipping
Dkvfx
An example that shows how to use recorded Depthkit footage with Unity VFX Graph
HexTileLib
Hexagonal Grid Library
Unity_VertexPainter
KiJou's Repositories
KiJou/AgX-Tonemapping-Unity
AgX Tonemapping for Unity
KiJou/BakingLab
A D3D11 application for experimenting with Spherical Gaussian lightmaps
KiJou/bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
KiJou/Blender-CWF-Remesher
KiJou/BlendShapeCombiner
複数のブレンドシェイプを合成した新しいシェイプキーを追加し、新しいメッシュとして保存するUnityエディタ拡張です。Boothでも配布中👇
KiJou/com.unity.demoteam.mesh-to-sdf
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
KiJou/DirectRetrieveAttribute
高效检索Attributes,高效检索子类,通过Attribute获取目标类型和成员
KiJou/FernRPExample
This project is the implementation of FernRP Package, Include NPR/PBR.
KiJou/flim
🎞️ flim - Filmic Color Transform
KiJou/GameEvent
A Unity base on [C#] Attribute Event System
KiJou/GameWork-Foundation
Architecture-agnostic code and tools to make Unity based games.
KiJou/HDR-Calibration-Sample
This HDR Calibration Sample project shows how an HDR calibration menu with Neutral Tonemapping can be implemented.
KiJou/hello-algo
《Hello 算法》:动画图解、一键运行的数据结构与算法教程,支持 Python, C++, Java, C#, Go, Swift, JS, TS, Dart, Rust, C, Zig 等语言。English edition ongoing
KiJou/iptv
Collection of publicly available IPTV channels from all over the world
KiJou/kajiya
💡 Experimental real-time global illumination renderer 🦀
KiJou/LeetCode-Book
《剑指 Offer》 Python, Java, C++ 解题代码,LeetBook《图解算法数据结构》配套代码仓
KiJou/LuxRenderer
Powerful Path Tracing Engine For Realistic Rendering
KiJou/LWGUI
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
KiJou/minigame-unity-webgl-transform
KiJou/mitsuba3
Mitsuba 3: A Retargetable Forward and Inverse Renderer
KiJou/open-interpreter
OpenAI's Code Interpreter in your terminal, running locally
KiJou/SDFGI
A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.
KiJou/StarRailNPRShader
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
KiJou/strolle
Experimental real-time renderer with support for dynamic global illumination
KiJou/TrueTrace-Unity-Pathtracer
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
KiJou/UE4_GPA_Plugin
Intel® Graphics Performance Analyzer plugin for Unreal Engine* 4
KiJou/Unity-Baked-Volumetrics
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
KiJou/unity-raytracing
Raytracing by compute shader in unity
KiJou/UnityEditorMemo
post notes on unityeditor
KiJou/UnityInjection
Unity DLL注入,支持全平台,支持Mono和IL2CPP,支持注入引擎和用户DLL。可以实现AOP、装饰器等功能