Pinned Repositories
4DViewsTest2
4DViews volumetric video with Unity VFX Graph
Akvfx
Azure Kinect plugin for Unity VFX Graph
anything_about_game
A wonderful list of Game Development resources.
AStar
一套用了很久的寻路虽原创却无比接近AStar的寻路
Automatic-DynamicBone
unity bone cloth spring system,base by jobs
ClipBlur
Blur effect that supports clipping
Dkvfx
An example that shows how to use recorded Depthkit footage with Unity VFX Graph
HexTileLib
Hexagonal Grid Library
Unity_VertexPainter
KiJou's Repositories
KiJou/Unity3DTraining
Unity的练习项目
KiJou/Alchemy-Circles-Generator
A simple procedural generator of alchemy circles
KiJou/Animation-Sequencer
A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.
KiJou/AtmosphereRender
PBR based Atmosphere and volumetric clouds render on DirectX12-MiniEngine
KiJou/crest
An advanced ocean system implemented in Unity3D
KiJou/Dynamic-Weapon-Wheel-for-Unity
Thanks to the lovely people at r/Unity3D, I was able to put together this weapon wheel. It's for anybody who wishes to use it. When I made this, I needed a weapon wheel and, initially, I didn't know how many segments I needed the wheel to be made of. All the tutorials I found online were tutorials of people going into their image editing software and chopping a circle up into equal bits. I felt this wasn't really necessary. It would be nice, I thought, to have a wheel that you can whip up right there in Unity; One where the segments can dynamically resize themselves if the segment number should change.
KiJou/FontainebleauDemo
Fontainebleau demo
KiJou/GameWork-Local-Data
Async load / save local data with compression, encryption and integrity check.
KiJou/godot-volumetric-cloud-demo
A demo implementing one way of drawing volumetric cloudscapes in Godot sky shaders
KiJou/GT-ToneMapping
Unity shader implementation of Gran Turismo Tonemapping.
KiJou/JobSystem_IndirectInstancing_Testbed
Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.
KiJou/KC-BRDF
KiJou/lightjiao.github.io
https://lightjiao.github.io
KiJou/LittleBee
Keyframe sync and ECS
KiJou/Mirror
#1 Open Source Unity Networking Library
KiJou/Nino
Definite useful and high performance modules for C# projects, especially for Unity. 实用的高性能C#模块,尤其在Unity平台能带来令人难以置信的效益。
KiJou/NovaShader
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
KiJou/ParrelSync
(Unity3D) Test multiplayer without building
KiJou/remote-jobs-in-china
支持远程办公的**公司
KiJou/RheaGrass
KiJou/RPG-Core
UNITY engine RPG framework
KiJou/TAA_Unity_URP
Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
KiJou/TAA_URP
TAA Unity URP Project
KiJou/Tower-Defense-Project
KiJou/unity-addressable-importer
A rule based addressable asset importer
KiJou/unity-texture-curve
:pencil2: Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.
KiJou/unity-toolbar-extender
Extend the Unity Toolbar with your own Editor UI code.
KiJou/UnityTexture2DArrayImportPipeline
A Texture2DArray Import Pipeline for Unity 2019.3 and newer.
KiJou/URP-12-Extension
URP-12-Extension
KiJou/URPTemporalAA
Temporal AA solution for Unity's Universal render pipeline