Pinned Repositories
AI4Animation
Bringing Characters to Life with Computer Brains in Unity
Anime-Speed-Lines
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
brdf
BRDF Explorer
csharp-language-server-protocol
Language Server Protocol in C#
dnSpy
.NET debugger and assembly editor
dream-textures
Stable Diffusion built-in to Blender
GamePhysicsCookbook
Source code for Game Physics Cookbook
GotoBLAS-2
GPU-Fog-Particles
Textureless fog particles using a highly customizable shader to attenuate noise values.
image-sdf
generate a signed distance field from an image
Knosiz's Repositories
Knosiz/AI4Animation
Bringing Characters to Life with Computer Brains in Unity
Knosiz/Anime-Speed-Lines
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
Knosiz/brdf
BRDF Explorer
Knosiz/csharp-language-server-protocol
Language Server Protocol in C#
Knosiz/dream-textures
Stable Diffusion built-in to Blender
Knosiz/GPU-Fog-Particles
Textureless fog particles using a highly customizable shader to attenuate noise values.
Knosiz/image-sdf
generate a signed distance field from an image
Knosiz/JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
Knosiz/kanata
Improve keyboard comfort and usability with advanced customization
Knosiz/KodaPhysics
Static only physics engine that half works but does interesting stuff with continuing a tick with restricted angles upon collisions.
Knosiz/LunarFonts
Font loader / renderer for TFF format in pure C#
Knosiz/Magick.NET
The .NET library for ImageMagick
Knosiz/MathGeoLib
A C++ library for linear algebra and geometry manipulation for computer graphics.
Knosiz/NativeTrees
Burst compatible Octree and Quadtree for Unity
Knosiz/NuGetForUnity
A NuGet Package Manager for Unity
Knosiz/OpenBLAS
OpenBLAS is an optimized BLAS library based on GotoBLAS2 1.13 BSD version.
Knosiz/PhysX
NVIDIA PhysX SDK
Knosiz/PhysX5
NVIDIA PhysX SDK
Knosiz/Pickle
A better object picker for Unity engine
Knosiz/Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
Knosiz/Post-Processing-Wireframe-Outlines
A simple post-processing outline effect that uses depth-based edge detection.
Knosiz/PrimoToon
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
Knosiz/raw-physics
Simple rigid-body physics simulator powered by XPBD.
Knosiz/steam-audio
Steam Audio
Knosiz/Unity-ScreenSpaceReflections-URP
SSR solution for Unity URP
Knosiz/Unity3D-CG-programming
Various shaders.
Knosiz/UnityOW2Shader
WIP Shader for Overwatch 2 character models in Unity's Built-In Render Pipeline
Knosiz/UnitySSReflectionURP
Screen Space Reflection for Unity URP (Universal Render Pipeline).
Knosiz/URPSimpleGenshinShaders
A simple Genshin Impact facial shader for Unity URP, based on NiloCat shader example
Knosiz/Wave-Simulator
Interactive wave simulation in Unity.