Pinned Repositories
CrossNet
CrossNet is a cross platform .NET runtime. It parses .NET assemblies and generates unmanaged C++ code that can be compiled on any standard C++ compiler.
CrossNetSystem
CrossNetSystem is the default Base Class Library (BCL) for CrossNet.
libsquish
The squish library (abbreviated to libsquish) is an open source DXT compression library written in C++.
MonoGame
XNA Implementation for Mono based platforms
MonoGame-StarterKits
MonoGame-Support
Support assemblies that are not directly related to MonoGame but assist with porting games to platforms supported by MonoGame.
ouya-csharp
C# bindings for the OUYA Development Kit
RaffleDraw
Raffle drawing for tickets sold through a Square online store
TrueTypeSharp
Updated version of the original TrueTypeSharp to bring it up to date with stb_truetype.
KonajuGames's Repositories
KonajuGames/ouya-csharp
C# bindings for the OUYA Development Kit
KonajuGames/MonoGame-StarterKits
KonajuGames/MonoGame-Support
Support assemblies that are not directly related to MonoGame but assist with porting games to platforms supported by MonoGame.
KonajuGames/CrossNet
CrossNet is a cross platform .NET runtime. It parses .NET assemblies and generates unmanaged C++ code that can be compiled on any standard C++ compiler.
KonajuGames/libsquish
The squish library (abbreviated to libsquish) is an open source DXT compression library written in C++.
KonajuGames/CrossNetSystem
CrossNetSystem is the default Base Class Library (BCL) for CrossNet.
KonajuGames/CppSharp
Tools to surface C++ APIs to C#
KonajuGames/Gleed2D
Generic Level Editor 2D
KonajuGames/Android.Play.ExpansionLibrary
A C# implementation of the Client library for the Google Play APK Expansion files and Google Play Licensing
KonajuGames/bdwgc
The Boehm-Demers-Weiser conservative C/C++ Garbage Collector (libgc, bdwgc, boehmgc)
KonajuGames/cecil
Fork from jbevain/cecil, including some slight changes used by ILRepack
KonajuGames/docs
OUYA Developer Documentation
KonajuGames/glsl-optimizer
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
KonajuGames/hlsl2glslfork
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
KonajuGames/il-repack
Open-source alternative to ILMerge
KonajuGames/mono
Mono open source ECMA CLI, C# and .NET implementation.
KonajuGames/MonoDroid.Dialog
Tools to simplify creating dialogs for MonoDroid
KonajuGames/MonoGame.Samples
A few cross-platform game samples using MonoGame.
KonajuGames/MonoTouch.Dialog
Tools to simplify creating dialogs with the user using MonoTouch
KonajuGames/NVorbis
A C# implementation of a Xiph.org Foundation Vorbis decoder.
KonajuGames/opensles-csharp
C# bindings for the OpenSL ES native sound library on Android
KonajuGames/PVRTexLibNET
PVRTexLib C# wrapper
KonajuGames/RestSharp
Simple REST and HTTP API Client for .NET
KonajuGames/SharpLang
SharpLang is a .NET (MSIL) compiler front-end for LLVM.
KonajuGames/stb
stb single-file public domain libraries for C/C++
KonajuGames/XPF
XPF - a layout framework for XNA on Windows & Windows Phone 7 from Red Badger Consulting
KonajuGames/xwt
A cross-platform UI toolkit for creating desktop applications with .NET and Mono