Pinned Repositories
CrossNet
CrossNet is a cross platform .NET runtime. It parses .NET assemblies and generates unmanaged C++ code that can be compiled on any standard C++ compiler.
CrossNetSystem
CrossNetSystem is the default Base Class Library (BCL) for CrossNet.
libsquish
The squish library (abbreviated to libsquish) is an open source DXT compression library written in C++.
MonoGame
XNA Implementation for Mono based platforms
MonoGame-StarterKits
MonoGame-Support
Support assemblies that are not directly related to MonoGame but assist with porting games to platforms supported by MonoGame.
ouya-csharp
C# bindings for the OUYA Development Kit
RaffleDraw
Raffle drawing for tickets sold through a Square online store
TrueTypeSharp
Updated version of the original TrueTypeSharp to bring it up to date with stb_truetype.
KonajuGames's Repositories
KonajuGames/TrueTypeSharp
Updated version of the original TrueTypeSharp to bring it up to date with stb_truetype.
KonajuGames/MonoGame
XNA Implementation for Mono based platforms
KonajuGames/RaffleDraw
Raffle drawing for tickets sold through a Square online store
KonajuGames/DylibTest
Repro project for Xamarin Mac dylib Native Reference in library project
KonajuGames/openal-soft
KonajuGames/COVIDSafe_1.0.11.apk
Pull up a chair whilst we dissect CovidSafe v1.0.11 (Android) to learn what it does and how it does it by looking at the source code of the application. Explicitly this means not interacting with any webservices.
KonajuGames/covidsafewatch-website
🚨🚨🚨 send pull-requests to the DEVELOP branch as master is automatically OVERWRITTEN upon merges 🚨🚨🚨
KonajuGames/cscore
An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.
KonajuGames/EmailAddressExtractor
A project to rapidly extract all email addresses from any files in a given path
KonajuGames/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
KonajuGames/glm
OpenGL Mathematics (GLM)
KonajuGames/Granite
My personal Vulkan renderer
KonajuGames/json
JSON for Modern C++
KonajuGames/json.h
🗄️ single header json parser for C and C++
KonajuGames/libwebsockets
canonical libwebsockets.org websocket library
KonajuGames/mobile-android
COVIDSafe android app
KonajuGames/mobile-ios
COVIDSafe IOS app
KonajuGames/MonoGame.Dependencies
The MonoGame binary dependencies submodule.
KonajuGames/nbnet
single header C(99) library to implement client-server network code for games
KonajuGames/notgdc2017
A non-conference about game development.
KonajuGames/ogg
Reference implementation of the Ogg media container
KonajuGames/raudio
A simple and easy-to-use audio library based on miniaudio
KonajuGames/raylib
A simple and easy-to-use library to enjoy videogames programming
KonajuGames/Remotery
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
KonajuGames/theora
Reference implementation of the Theora video compression format.
KonajuGames/theoraplay
KonajuGames/uuid_v4
Super fast C++ library to generate and parse UUIDv4
KonajuGames/vorbis
Reference implementation of the Ogg Vorbis audio format.
KonajuGames/WickedEngine
C++ game engine focusing on modern rendering techniques and performance.
KonajuGames/WLANOptimizer
Single-header C library that fixes WiFi performance issues for online gaming and other low-latency real-time network traffic.