/kin2d

A fast, extremely lightweight, box/tile physics engine

Primary LanguageC++MIT LicenseMIT

kin2d

A fast, extremely lightweight, box/tile physics engine

This engine is the physics engine for Spock Engine. Everything in this engine is meant to make physic computation for boxes extremely fast.

This includes:

  • Tile bodies which are composed of boxes
  • Intuitive physics simulation

While this physic engine is capable of simulating boxes extremely fast, it can't handle anything other then rectangles.