Pinned Repositories
Asteroids
C++ Multiplayer ECS Asteroids game
Asteroids-Versions
AsteroidsEngine
C++ ECS 2D Game Engine powered by SFML and the Steam Networking Library (GameNetworkingSockets)
box2c
Library for 2D Game Physics
dino-game
a copy of the dino-game from google remade in the console.
dynamic_array
My own implementation of a dynamic array. For fun of course.
kin2d
A fast, extremely lightweight, box/tile physics engine
PMUT-CMAKE
This is pmut recreated with cmake, for cross-platform compatibility
spock_engine
C++ 2D Game Engine | Spock Engine
tile2d
The Fastest 2D Tile Engine in the west
Kubic-C's Repositories
Kubic-C/spock_engine
C++ 2D Game Engine | Spock Engine
Kubic-C/AsteroidsEngine
C++ ECS 2D Game Engine powered by SFML and the Steam Networking Library (GameNetworkingSockets)
Kubic-C/Asteroids
C++ Multiplayer ECS Asteroids game
Kubic-C/kin2d
A fast, extremely lightweight, box/tile physics engine
Kubic-C/tile2d
The Fastest 2D Tile Engine in the west
Kubic-C/Asteroids-Versions
Kubic-C/box2c
Library for 2D Game Physics
Kubic-C/dino-game
a copy of the dino-game from google remade in the console.
Kubic-C/dynamic_array
My own implementation of a dynamic array. For fun of course.
Kubic-C/GLpong
Simple opengl pong with wacky physics.
Kubic-C/issue
Kubic-C/kubics-accountant
a simple small program that can keep track of money
Kubic-C/kubics-console
Kubic's console allows cross-platform usage of a custom made console with the openGL API.
Kubic-C/kubics-log
A log of my projects among other things
Kubic-C/LRSystem
Login and registration system
Kubic-C/OpenGL
OpenGL support library so you can just dive in and write OpenGL code
Kubic-C/PMUT-CMAKE
This is pmut recreated with cmake, for cross-platform compatibility
Kubic-C/portem
Library for memory allocation and management in C++
Kubic-C/PMUT
Kubic-C/PMUT_BUILDS
Kubic-C/spok-engine
Personal C game engine
Kubic-C/spox2d
spox2D is a physics engine for Spock
Kubic-C/stb
stb single-file public domain libraries for C/C++
Kubic-C/Test1
Kubic-C/THST
Templated hierarchical spatial trees designed for high-peformance.