KyivJunta's Stars
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
VoxelPlugin/VoxelCore
Open-source plugin with the Core module of Voxel Plugin
GaijinEntertainment/DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
Senbyo/meshletmaker
Collection of meshlet generation algorithms
InteractiveComputerGraphics/PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
SabreDartStudios/FoliageShadowImposters
A UE5 plugin to add Foliage Shadow Imposters to Nanite Foliage for increased performance.
splash-damage/abilities
Unreal Engine 4 plugin providing lightweight, intuitive and flexible abilities.
getnamo/GlobalEventSystem-Unreal
Loosely coupled internal event system plugin for the Unreal Engine.
nfrechette/acl
Animation Compression Library
nfrechette/acl-ue4-plugin
The official Animation Compression Library Unreal Engine 4 and 5 plugin
landelare/ue5coro
A C++20 coroutine plugin, offering seamless integration with Unreal Engine 5.
redxdev/MAPlugins
Some common Unreal plugins I use in my projects.
mikeroyal/Unreal-Engine-Guide
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
ptrefall/fluid-hierarchical-task-network
A simple HTN planner based around the principles of the Builder pattern.
Megafunk/MassSample
My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.
Phyronnaz/HLSLMaterial
HLSL Material for Unreal Engine
YawLighthouse/UMG-Slate-Compendium
A Compendium Information Guide for UMG and Slate in Unreal Engine.
splash-damage/future-extensions
Unreal Engine plugin for async task programming
splash-damage/coding-standards
The C++/Unreal Engine 4 coding guidelines and techniques applied at Splash Damage
Jiaww/Vulkan-Forest-Rendering-Engine
High-Performance Real-Time Forest Rendering Engine developed using Vulkan
OGRECave/ogre
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
OGRECave/ogre-next
aka ogre v2 - scene-oriented, flexible 3D C++ engine
o3de/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
ribponce/particula
TheAlgorithms/C-Plus-Plus
Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes.
NVIDIAGameWorks/PhysX
NVIDIA PhysX SDK
typesense/typesense
Open Source alternative to Algolia + Pinecone and an Easier-to-Use alternative to ElasticSearch ⚡ 🔍 ✨ Fast, typo tolerant, in-memory fuzzy Search Engine for building delightful search experiences
GDi4K/unreal-openland-mesh
Procedural Mesh Modeling Toolkit for Unreal Engine Artists
SciML/ModelingToolkit.jl
An acausal modeling framework for automatically parallelized scientific machine learning (SciML) in Julia. A computer algebra system for integrated symbolics for physics-informed machine learning and automated transformations of differential equations
JuliaSymbolics/Symbolics.jl
Symbolic programming for the next generation of numerical software