KyryloKuzyk/PrimeTween

Plan for animation component for GameObjects (DOTweenAnimation equivalent)?

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Currently DOTween Pro provides a DOTweenAnimation component so we can configure tweening with no code on GameObjects. Will you add something like this to Prime Tween in the near future? Because of this I've not switched to Prime Tween for the commercial project I'm currently working on.

I do have a plan to release a paid PrimeTween PRO with an equivalent to the DOTweenAnimation. Hovewer, DOTweenAnimation is quite limited (it can play only one animation), and I don't want to rush with the same limited feature in PrimeTween. As I see it, PrimeTween PRO users should be able to create complex sequences from the inspector. Creating sequences from inspector in not a trivial task from the UX/UI standpoint, and I'm still evaluating how to do it right. I don't want to rush with a half-baked solutions, so I can't give any time estimates for now.

As an alternative to the DOTweenAnimation component, PrimeTween offers the Inspector Integration feature. I would say Inspector integration already covers the majority of DOTweenAnimation usages: it lets you tweak all animation properties from the Inspector without the need to recompile your project. And for more complex use cases, I believe it's still better (more reliable) to use C#.