KyryloKuzyk/PrimeTween
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
C#NOASSERTION
Issues
- 0
Tween exception stack traces are not clickable
#119 opened by noio - 0
Float precision issue in ReusableTween.cs (Function: calcTFromElapsedTimeTotal)
#115 opened by liuxinjia - 0
- 0
How to use with UI Toolkit
#106 opened by DeepP2667 - 2
OnStart callback with Sequence.Group()
#96 opened by meturgut - 0
Easing.Evaluate in vanilla PrimeTween
#97 opened by UrbiEtUrbi - 0
A method similar to OnPlay, as in DoTween.
#98 opened by Keshbel - 0
[BUG] Error when creating new Sequences
#94 opened by flo-wolf - 1
- 2
- 3
- 2
"int" support for Tween.Custom()
#86 opened by PhuNguyen182 - 2
- 3
Equivalent of Ease.Flash
#59 opened by meturgut - 0
Tween cancellation using CancellationToken?
#79 opened by Karabaev - 1
async await GC
#77 opened by yuliuren - 3
- 1
How to use custom ease function?
#76 opened by remarxk - 3
- 0
When an ongoing tween is happening while an object is destroyed, an error is logged - with no way to disable?
#69 opened by coty-crg - 4
Interpolation factor can be calculated incorrectly when cyclic tween is not started yet
#63 opened by IAFahim - 3
Fixed in 1.1.16: enabling PRIME_TWEEN_SAFETY_CHECKS in IL2CPP builds throws exception
#65 opened by momongss - 2
Redundant error message log spam when using useFixedUpdate on both a Sequence and its Tweens
#66 opened by coty-crg - 5
GetTweensCount broken for sequences
#60 opened by sinap-se - 5
Ask for review only in response to user’s action.
#58 opened by coty-crg - 3
- 3
Tweens do not have a fixedUpdate update mode?
#57 opened by coty-crg - 1
- 1
- 3
Unity 2022.3.17f1 last update
#40 opened by Peakaso - 3
How to SetEase to a ShakeLocalPosition?
#39 opened by Nomad1108 - 2
Using tween.Complete() after using a loop to modify the Scale value will cause the scale value to be abnormal.
#38 opened by tpnet - 1
- 3
DontDestroyOnLoad errors
#32 opened by a-gms - 1
Sequence.Insert() feature request
#31 opened by YZDwork - 2
When exiting the run mode, calling Tween.StopAll in the OnDisable callback may occasionally trigger warnNoInstance
#28 opened by ctxdegithub - 6
- 15
SetCycles then StopAll cause AssertFail
#23 opened by networm - 3
Commercial use help wanted.
#25 opened by 0xdw - 5
- 1
- 1
How stop (destroy) all tweens in scene?
#18 opened by ShockWave2048 - 3
- 0
LeanTween conversion
#15 opened by Eonasdan - 1
Null ref in PrimeTweenManager.Update() if a null UnityEngine.Object is passed to 'Tween.' methods.
#13 opened by KyryloKuzyk - 6
Overshoot / Amplitude for Back / Elastic Ease?
#11 opened by iMobCoding - 2
Demo classes should be in namespace
#12 opened by mmatinaho-dodreams - 2
Unity Package Manager support
#7 opened by Dasparion - 1
DomainReloading support?
#1 opened by Racot007