I wrote this library for my own needs. It tries to make writing Vulkan
code not so hard by removing redundant concepts like descriptor pools
, descriptor set layouts
, pipeline layouts
, framebuffers
etc.
It does so by hiding gruesome Vulkan API code and by using LRU caches to store necessary objects. This library is very lightweight: it’s only 2 files, it doesn’t have any dependencies except vulkan/vulkan.h
and it does NO allocations.
Check out the samples directory. There are some examples on how to use this library.
Hello world!
- 2 render passes
- vertices are loaded to a vertex buffer
- depth buffer
- mesh is loaded into a vertex buffer
- 2 render passes, one with depth buffer
- a compute pass to do bloom
- does a Fourier transform of incoming music
- the job is entirely done on GPU
- image below shows result of this sample on Lady Gaga’s “Monster” song