LanzaSchneider's Stars
aregtech/areg-sdk
AREG is an asynchronous Object RPC framework to simplify multitasking programming by blurring borders between processes and treating remote objects as if they coexist in the same thread.
orx/orx
ORX: Portable Game Engine
wasm3/wasm3
π A fast WebAssembly interpreter and the most universal WASM runtime
IppClub/Dora-SSR
Dora Project, Special Super Rare Edition.
derkork/godot-statecharts
A state charts extension for Godot 4
thunder-engine/thunder
Thunder Engine β Cross-platform 2D and 3D game engine with modular architecture
ngosang/trackerslist
Updated list of public BitTorrent trackers
symisc/sod
An Embedded Computer Vision & Machine Learning Library (CPU Optimized & IoT Capable)
microsoft/onnxruntime
ONNX Runtime: cross-platform, high performance ML inferencing and training accelerator
Marzac/le3d
A straightforward and easy to use 3D software renderer for real-time retro graphics.
LukasBanana/PicoRenderer
Low-Level, 8-bit Colored, 3D Software Renderer written in C99
kyren/piccolo
An experimental stackless Lua VM implemented in pure Rust
in0finite/SanAndreasUnity
Open source reimplementation of GTA San Andreas game engine in Unity
zauonlok/renderer
A shader-based software renderer written from scratch in C89
mcidclan/cloud-of-voxels
A CPU side voxels to pixels rendering (voxel raycaster) project. Using a process over an octree to accelerate the ray.
DavidWilliams81/cubiquity
Cubiquity is an experimental micro-voxel engine written in C++ and released into the public domain.
scallyw4g/bonsai
A voxel engine in a pot
migeran/libgodot_project
libfann/fann
Official github repository for Fast Artificial Neural Network Library (FANN)
Tencent/ncnn
ncnn is a high-performance neural network inference framework optimized for the mobile platform
GValiente/butano
Modern C++ high level GBA engine
DanielChappuis/reactphysics3d
Open source C++ physics engine library in 3D
ejoy/ant
Ant game engine
raulsntos/godot-dotnet
ParadoxV5/Hello-GDExtension
An intro project for Godot GDExtension [pure C], now updated to Godot 4.2
festivities/PrimoToon
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
VP-GAMES/Godot4LocalizationEditor
Localization editor plugin for Godot Engine 4.+
KoBeWi/Godot-Text-Database
Advanced text resource loader (JSON, CFG) with rich data validation.
scott0107000/BoutiqueBitmap9x9
A free, open source bitmap font "BoutiqueBitmap9x9".γε θ²»γιζΊηι»ι£ει«γη²Ύει»ι£ι«9Γ9γγγε θ΄ΉγεΌζΊηηΉι΅εδ½γη²ΎεηΉι΅δ½9Γ9γγ
KaisenAmin/c_std
Implementation of C++ standard libraries in C