LaurentGarcia
Shading, Lighting and Coder sometimes! Making renders around the globe :D
Santa Monica, CA
LaurentGarcia's Stars
portsmouth/OpenPBR-viewer
An example implementation of OpenPBR in a WebGL pathtracer
AcademySoftwareFoundation/OpenPBR
Specification and reference implementation for the OpenPBR Surface shading model
Autodesk/Aurora
Real-time GPU path tracing with an OpenUSD Hydra render delegate
shader-slang/slang
Making it easier to work with shaders
yzslab/gaussian-splatting-lightning
A 3D Gaussian Splatting framework with various derived algorithms and an interactive web viewer
NVIDIAGameWorks/RTX-Path-Tracing
Real-time path tracing library and sample
uc-vision/taichi-splatting
letspython3x/Books
This repository is a collection of famous books that a person who has keen to learn programming, should go through in his career.
KeyuWu-CS/MonoHair
Code of MonoHair: High-Fidelity Hair Modeling from a Monocular Video
dgatf/msrc
Multi Sensor for RC with RP2040 - FrSky D, SmartPort, XBUS, SRXL, IBUS, SBUS, Multiplex Sensor Bus, Jeti Ex Bus, Hitec
dciabrin/ngdevkit
Open source development for Neo-Geo
Tom94/tev
High dynamic range (HDR) image viewer for graphics people
microsoft/DirectXTex
DirectXTex texture processing library
MattSutherlin/HLSL_ST3
HLSL syntax highlighting for Sublime Text 3
Arthrimus/Saturn_Controller_Demux
Demux Sega Saturn controller inputs to discrete outputs.
satiator/satiator-menu
Menu for the Satiator cartridge for Sega Saturn
simracer-cz/iFlag
Race marshalling light board for iRacing.com motorsport simulation.
JiayinCao/SORT
Simple Open-source Ray Tracer
kutu/pyirsdk
Python 3 implementation of iRacing SDK
intel-aero/meta-intel-aero
Yocto layer to support Intel Aero platform
octocat/Spoon-Knife
This repo is for demonstration purposes only.