Issues
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`Cooldown` should implement `Display`
#39 opened by alice-i-cecile - 0
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Update to LWIM 0.15
#58 opened by alice-i-cecile - 0
trigger_ability and ability_ready appear to ignore resource costs completely
#63 opened by alice-i-cecile - 0
Associated Pool type for `Abilitylike` trait doesn't play nice with multiple resource poools
#55 opened by alice-i-cecile - 0
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All crate types should derive Reflect
#47 opened by alice-i-cecile - 0
Add a unit test for global cooldowns
#59 opened by alice-i-cecile - 0
Charges do not appear to refresh correctly
#54 opened by alice-i-cecile - 0
Add ChargeState and CoooldownState::insert
#48 opened by alice-i-cecile - 0
AbilityState::ready and friends should take actions by reference, not value
#51 opened by alice-i-cecile - 0
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Types need to be reflected and registered
#53 opened by alice-i-cecile - 0
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Rename `ResourcePool::ZERO` to `MIN_LIMIT`
#15 opened by bzm3r - 0
Remove `AbilitiesPlugin::server()` method
#14 opened by alice-i-cecile - 0
- 1
Add Pool::apply_delta and use for AddAssign and SubAssign impls on Pool types
#31 opened by alice-i-cecile - 1
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Add cast times
#5 opened by alice-i-cecile - 0
Make CI faster
#23 opened by alice-i-cecile - 0
Sample Pools do not implement Resource
#20 opened by alice-i-cecile - 0
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Add example of how to use resource pools
#17 opened by alice-i-cecile - 1
Add range checks
#6 opened by alice-i-cecile - 1
Add damage
#4 opened by alice-i-cecile - 0
Return a Result from trigger / ready methods that explains why an ability is not ready
#9 opened by alice-i-cecile - 1
Add resources
#3 opened by alice-i-cecile - 0
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