Examples contain:
- Basic Command Buffer flow implementation: construction / deconstruction
- Mesh Drawer
- PostProcessing
All scripts can be used independedntly. You can also notice, that all command buffer related scripts contain construction / deconstruction logic, this flow is recommended to achieve proper rendering without errors or dublication.
This is quite important to understand a general Built-In Render Pipeline Flow, considering your rendering path.
Unity docs about
Also you can check these materials
- General info and raymarching sample - Hacking into Unity’s rendering pipelines
- Article Extending Unity 5 rendering pipeline: Command Buffers (yes, it's that old)
- Refraction blur sample - Unity-CommandBufferRefraction