Pinned Repositories
JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
BRender-v1.3.2
Argonaut Blazing Render (BRender) 3D engine
ClassiCube-PPC
ClassiCube-PPC is a fork of ClassiCube for PowerMacs with Mac OS X 10.4+
dethrace
Reverse engineering the 1997 game "Carmageddon"
dhewm3
dhewm 3 main repository
JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Link4Electronics.github.io
website
OpenTESArena
Open-source re-implementation of The Elder Scrolls: Arena.
sm64ex
Fork of https://github.com/sm64-port/sm64-port with additional features.
lwjgl3
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
Link4Electronics's Repositories
Link4Electronics/BRender-v1.3.2
Argonaut Blazing Render (BRender) 3D engine
Link4Electronics/ClassiCube-PPC
ClassiCube-PPC is a fork of ClassiCube for PowerMacs with Mac OS X 10.4+
Link4Electronics/dethrace
Reverse engineering the 1997 game "Carmageddon"
Link4Electronics/dhewm3
dhewm 3 main repository
Link4Electronics/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Link4Electronics/Link4Electronics.github.io
website
Link4Electronics/OpenTESArena
Open-source re-implementation of The Elder Scrolls: Arena.
Link4Electronics/sm64ex
Fork of https://github.com/sm64-port/sm64-port with additional features.