LukasBanana/XShaderCompiler
Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL
C++BSD-3-Clause
Issues
- 3
- 10
Ambiguous function call
#93 opened by moradin - 2
The order of defines changes the results
#94 opened by moradin - 6
Metal target
#73 opened by BearishSun - 1
Support for Shader Model 6.0?
#62 opened - 1
Regression: conversion of Half4x3
#26 opened by cybik - 5
- 14
- 10
Feature request: Improve reflection
#89 opened by moradin - 2
Arrays in input structures generate invalid GLSL
#95 opened by moradin - 6
Context error with different function signature
#91 opened by moradin - 1
- 4
Include only shader throws an exception
#90 opened by moradin - 6
- 5
Varibles packing
#59 opened by zillemarco - 6
UAV register mapping, and MIX issue
#63 opened - 5
xsc does not report errors via return code
#80 opened by rgthomas - 8
Linking errors
#86 opened by moradin - 0
Known Issues
#85 opened by LukasBanana - 12
Request: "carried define"
#83 opened by cybik - 2
Translation not emitting layout qualifiers?
#84 opened by rgthomas - 7
Oddity when using an Input's variables in a define
#82 opened by cybik - 3
dynamic macro support?
#79 opened by ZeroKill1024 - 4
GetDimensions() -> textureSize()
#75 opened by slembcke - 2
- 2
- 8
Multiple outputs in ESSL3.0
#69 opened by mlomb - 2
origin_upper_left and gl_FragCoord in ESSL
#67 opened by mlomb - 2
ESSL #version 300 es
#66 opened by mlomb - 3
"countbits" issue
#64 opened - 3
Request: Sampler objects for GL.
#57 opened by slembcke - 2
Matrix swizzles not supported in GLSL
#52 opened by BearishSun - 5
Hexadecimal constants.
#50 opened by slembcke - 6
Certain image layout formats cannot be mapped
#48 opened by BearishSun - 13
- 4
Don't name-mangle buffer names
#34 opened by BearishSun - 2
Some vertex semantics doesn't work
#28 opened by Hyp-X - 2
textureLod conversion seems off
#27 opened by cybik - 4
Regression: automatically-guessed type of symbol
#24 opened by cybik - 9
- 5
Validation issue: non-const with const assignment
#25 opened by cybik - 2
Issue in CommandLine.cpp
#23 opened by cybik - 2
- 2
Geometry shader SV_Position input error
#16 opened by Hyp-X - 2
GLSL auto version issue
#14 opened by Hyp-X - 2
Mixed float / int operators cast the wrong way
#13 opened by Hyp-X - 3
- 1
Open source DirectX Shader Compiler
#9 opened by Jjagg - 3
EmitVertex() should have no parameters
#8 opened by Hyp-X - 2