Lyc0104's Stars
carla-simulator/rllib-integration
Integration of RLLib and CARLA
agi-brain/xuance
XuanCe: A Comprehensive and Unified Deep Reinforcement Learning Library
wz-ml/MetaDrive-Tutorials
Reinforcement Learning tutorials with Metadrive: A collection of hands-on notebooks and resources to get started with reinforcement learning using the powerful MetaDrive simulation environment.
ml3705454/mapr2
SFU-MARS/optimized_dp
Optimizing Dynamic Programming-Based Algorithms
anjianli21/prediction_based_reachability
For the paper "Prediction-Based Reachability for Collision Avoidance in Autonomous Driving"
jihoonerd/Human-level-control-through-deep-reinforcement-learning
📖 Paper: Human-level control through deep reinforcement learning 🕹️
zhexilian/On-ramp-merging-decision-making
a learning-based decision-making algorithm for on-ramp merging
labmlai/annotated_deep_learning_paper_implementations
🧑🏫 60+ Implementations/tutorials of deep learning papers with side-by-side notes 📝; including transformers (original, xl, switch, feedback, vit, ...), optimizers (adam, adabelief, sophia, ...), gans(cyclegan, stylegan2, ...), 🎮 reinforcement learning (ppo, dqn), capsnet, distillation, ... 🧠
thomasrantian/Confidence-aware-game-theoretic-BRT
thomasrantian/Sampling_based_motion__planning_for_humanoid_robot_arm
peterzhukovsky/reversal_learning
A set of matlab scripts to fit a Q-learning model to 2-choice-data (response/reward) using softmax as decision rule and log-likelihood for model fitting.
jhartford/DeepCognitiveHierarchy
Implementation of Deep Learning for Predicting Human Strategic Behavior
PuYuuu/vehicle-interaction-decision-making
The decision-making of multiple vehicles at intersection bases on level-k game and MCTS
robotsorcerer/ComplexBRAT
Large robustly controlled backward reach avoid tubes.
YuhanPeng1219/Multiplayer-perimeter-defense-game
Solve a multi agents pursuit and evasion game with backward reachable set analysis
rvl-lab-utoronto/backwards-reachability
Using reachability analysis to determine/compute safety guarantees for control policies.
HJReachability/helperOC
risk-sensitive-reachability/ToolboxLS
Clone of Ian M. Mitchell's ToolboxLS repository. (https://bitbucket.org/ian_mitchell/toolboxls)
pytorch/vision
Datasets, Transforms and Models specific to Computer Vision
rohitsaikrishnan/Normal-form-games-Level-k-hierarchy-simulation
This repostory contains that is a simulation of strategic interactions among different level-k cognitive hierarchy agents
Farama-Foundation/HighwayEnv
A minimalist environment for decision-making in autonomous driving
zeonchen/DMCHM
Lane-changing decision model based on deep Markov model and Cognitive Hierarchy model
Walter0807/Social-CH
[NeurIPS 2023] PyTorch Implementation of "Social Motion Prediction with Cognitive Hierarchies"
microsoft/Alympics
ying-wen/gr2
Appendix and Code for Modelling Bounded Rationality in Multi-Agent Interactions by Generalized Recursive Reasoning
daizhongxiang/R2-B2
Code for the ICML 2020 paper: "R2-B2: Recursive Reasoning-Based Bayesian Optimization for No-Regret Learning in Games"
maohangyu/marl_demo
demo of multi-agent reinforcement learning algorithms, such as ATT-MADDPG (Modelling the Dynamic Joint Policy of Teammates with Attention Multi-Agent DDPG) and NCC-MARL (Neighborhood Cognition Consistent Multi-Agent Reinforcement Learning).
oxwhirl/pymarl
Python Multi-Agent Reinforcement Learning framework
PKU-RL/MBOM