MFaisalZaki's Stars
microsoft/generative-ai-for-beginners
21 Lessons, Get Started Building with Generative AI 🔗 https://microsoft.github.io/generative-ai-for-beginners/
R-O-C-K-E-T/Factorio-SAT
Enhancing the Factorio experience with SAT solvers
jasonrute/puzzle_cube
Solving the Rubik's cube with deep reinforcement learning and Monte Carlo tree search
albertocasagrande/pyModelChecking
A Python model checking package
utwente-fmt/ltsmin
The LTSmin model checking toolset
damat-le/gym-simplegrid
Simple Gridworld Gymnasium Environment
ucsb-seclab/chainreactor
ChainReactor is a research project that leverages AI planning to discover exploitation chains for privilege escalation on Unix systems. The project models the problem as a sequence of actions to achieve privilege escalation from initial access to a target system.
SUSTechGameAI/GameAIPlatforms
Game-based AI Platforms
whitemech/Plan4Past
Classical and FOND Planning for Pure-Past Linear Temporal Logic Goals
jendrikseipp/scorpion
Classical planning system featuring (saturated) cost partitioning
Kurorororo/numeric-fast-downward
jinnaiyuu/Atari-iterative-width
Dominated Action Sequence Detection for Online Blind Planning applied in Arcade Learning Environment (Atari)
Montimage/mmt-security
A linear-temporal-logic rule-based engine for the detection of cyber attacks and protocol anomalies.
heshrobe/attack-planning
aig-upf/pi-IW
Implementation of Deep Policies for Width-Based Planning in Pixel Domains
debbynirwan/pacman-ai-cpp
A software framework to learn algorithms like AI planning, behaviour trees, and reinforcement learning.
qed-lab/belief-intention-compilation
A compiler that will convert Belief and Intentional PDDL into a form that can be handled by an intentional Planner such as Glaive
qhho/LTLGaussianBeliefTrees
alexEnsimag/planning-for-syscall-monitoring
Git repository of the research paper "A Planning Approach to Monitoring Computer Program's Behavior"
clinaresl/ksearch
Implementation of a number of search algorithms to compute K (non-simple) optimal paths. It provides both brute-force and heuristic search variants.
pyokopyoko-ai/awesome-game-ai
A list of interesting documents, repositories, etc. about Artificial Intelligence in games. 一些关于游戏人工智能的资料
rickvalenzano/arvandherd2014
Source code for ArvandHerd, which won the multi-core track of the 2014 International Planning Competition.
ssardina-agts/agtcity-pddl
PDDL models for MAC Agents in City
dialogue-planning/conversation-alignment
Conversation alignment for debugging dialogue-as-planning agents.
pyPMT/pyPMT
A Python library for Planning Modulo Theories using SMT
drwiner/BiPOCL
A decompositional plan generation algorithm for constructing computational models of narrative: 1) storyworld and 2) discourse
LBonassi95/PAC-C
Maurits825/factorio-microcontroller
A microcontroller made in the game Factorio.
rhaps0dy/IW
Iterated Width on ALE
ronwalf/CLLaMP
Implementation of "Using Large Language Models to Extract Planning Knowledge from Common Vulnerabilities and Exposures," the vast majority by Tim Oates