Pinned Repositories
Bhazel
Work in progress C++ and Vulkan game engine.
CPU-RTRM
CPU Real-Time Raymarcher written in C++ built around SIMD capabilities.
glyph-generator
Procedural generator of glyphs
godot
Godot Engine – Multi-platform 2D and 3D game engine
godot-docs
Godot Engine official documentation
GreenOrange
Raymarching fragment shader generator.
LagEngine
C++11 real-time rendering engine with an object-oriented architecture.
opengl-terrain-demo
Modern OpenGL terrain rendering for learning purposes.
path-tracer
Multi-threaded Path-Tracer in C++.
ray-tracer
Whitted-style Ray-Tracer with some extra features.
MadEqua's Repositories
MadEqua/opengl-terrain-demo
Modern OpenGL terrain rendering for learning purposes.
MadEqua/glyph-generator
Procedural generator of glyphs
MadEqua/path-tracer
Multi-threaded Path-Tracer in C++.
MadEqua/Bhazel
Work in progress C++ and Vulkan game engine.
MadEqua/CPU-RTRM
CPU Real-Time Raymarcher written in C++ built around SIMD capabilities.
MadEqua/GreenOrange
Raymarching fragment shader generator.
MadEqua/LagEngine
C++11 real-time rendering engine with an object-oriented architecture.
MadEqua/ray-tracer
Whitted-style Ray-Tracer with some extra features.
MadEqua/godot
Godot Engine – Multi-platform 2D and 3D game engine
MadEqua/godot-docs
Godot Engine official documentation
MadEqua/py-tracer
Simple Ray-Tracer written in Python