Whitted-style Ray-Tracer with some extra features.
- Developed with C++.
- Can ray-trace spheres, planes, axis-aligned boxes and triangle meshes.
- Supports combinations of Lambertian, Reflective and Transmissive materials.
- Generates texture coordinates for use with procedural or image-based textures. Supports bilinear filtering for image textures.
- Ability to use standard normal maps.
Licensed under the MIT license, see LICENSE for details.