Pinned Repositories
DAGFrameScheduler
The DAGFrameScheduler is a Multi-Threaded lock free and wait free scheduling library designed for use in video games.
Jagati
A package manager (not quite but close enough) for working with parts of the Mezzanine Game Libraries.
Mezz_Foundation
Foundational Data types that enforce no opinions on how to build games and provide many facilities that complex games need. This largely avoids graphics and physics, but provides tools like the SortedVector, CountedPtr and HashedString classes.
Mezz_IOStreams
A collection of streams and stream support utilities used for I/O throughout the Mezzanine.
Mezz_StaticFoundation
All of the parts of the Mezzanine that need to be handled prior to the real build, like compiler options and platform detection.
Mezzanine
A game engine that supports high performance 3d graphics physics and sound
bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Lessons
This is a simple collection of practice exercises for learning C++.
PracticeApps
A small set of simple applications to practice the basics of C++.
MakoEnergy's Repositories
MakoEnergy/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
MakoEnergy/Lessons
This is a simple collection of practice exercises for learning C++.
MakoEnergy/PracticeApps
A small set of simple applications to practice the basics of C++.