Pinned Repositories
m.net.ws
node.js server and playcanvas client using websockets for multiplayer gaming
mr-EventEmitter
Provides the ability to subscribe and emit events in sync manner. With a focus on performance and memory efficiency.
mr-Observer
An observer is a wrapper over JSON data, that provides an interface to know when data is changed, with a focus on performance and memory efficiency.
mr-Tap
Taps provide source agnostic sync access to the input. Either it comes from mouse and/or touch, it is the same API. It assumes multiple instances of taps making your code multi-touch by design. Providing sync access instead of event-based, for best usage in real-time applications.
web-udp-public
Public demand for Web UDP
zm-server
MMO Zombie
playnetwork
Multiplayer server for writing your PlayCanvas based project with authoritative logic, running PlayCanvas engine on the back-end.
engine
JavaScript game engine built on WebGL, WebGPU, WebXR and glTF
Maksims's Repositories
Maksims/web-udp-public
Public demand for Web UDP
Maksims/mr-Observer
An observer is a wrapper over JSON data, that provides an interface to know when data is changed, with a focus on performance and memory efficiency.
Maksims/mr-EventEmitter
Provides the ability to subscribe and emit events in sync manner. With a focus on performance and memory efficiency.
Maksims/m.net.ws
node.js server and playcanvas client using websockets for multiplayer gaming
Maksims/mr-Tap
Taps provide source agnostic sync access to the input. Either it comes from mouse and/or touch, it is the same API. It assumes multiple instances of taps making your code multi-touch by design. Providing sync access instead of event-based, for best usage in real-time applications.
Maksims/zm-server
MMO Zombie
Maksims/cells
Concept of Tech Responsive Elements - Cells
Maksims/engine
WebGL Engine
Maksims/netBlocks
Collection of abstractions for rapid network game development in node.js + socket.io + html5
Maksims/restest
Responsive Design Tester
Maksims/beat-em-up
GameHack - Feb 2013
Maksims/finger.js
js library to abstract mouse/touch/pointer events into "taps". agnostic to DOM.
Maksims/cyberhack
Maksims/developer.playcanvas.com
Developer resources website for PlayCanvas WebGL Game Engine
Maksims/gh12-client
This is a repo with all the content created by team "Dude, seriously" during the first GameHack 2012 at Pinewood Studios (this is the client source code)
Maksims/gh12-server
.Net / Mono server implementation for TDS MMO game using WebSockets transport protocol and JSON as data protocol.
Maksims/immersiveweb.dev
Repo for immersiveweb.dev
Maksims/particle-cloud
A semi-orbital particle cloud animation
Maksims/playcanvas-jsdoc-template
JSDoc 3 template for PlayCanvas
Maksims/playcanvas-spine
Plugin component for PlayCanvas which enables support for Spine animations.
Maksims/webvr
WebVR support for PlayCanvas WebGL Game Engine
Maksims/brain
Neural networks in JavaScript
Maksims/depth-sensing
Specification: https://immersive-web.github.io/depth-sensing/ Explainer: https://github.com/immersive-web/depth-sensing/blob/main/explainer.md
Maksims/editor
Issue tracker for the PlayCanvas Editor
Maksims/engine-1
Fast and lightweight WebGL game engine
Maksims/FirefoxOS-simple-app-with-installing-request
Simple example of application that can use FirefoxOS features to install WebApp. It is compatible with desktop Firefox as well.
Maksims/maksims.github.io
Maksims/mongo
The Mongo Database
Maksims/pcui
UI component library for the web
Maksims/playcanvas-tween
A tween library for PlayCanvas