Issues
- 1
``HeightMapMeshBuilder`` API improvements
#195 opened by rsrasmu2 - 1
Bevy MeshPicking support documentation
#197 opened by KirmesBude - 0
- 2
Support heightmap mesh generation
#168 opened by rsrasmu2 - 0
Add a dynamic resolution example
#193 opened by ManevilleF - 3
Support irregular hexagons
#125 opened by feelingsonice - 6
`EdgeDirection::unit_vector` is Y flipped?
#186 opened by MatrixDev - 5
About OffsetHexMode
#178 opened by lishaoxia1985 - 2
Bevy 0.15 changes release
#185 opened by bas-ie - 2
lib.rs bevy usage doctest fails to compile
#183 opened by ManevilleF - 1
Update crate to bevy 0.14
#179 opened by CarsonBurke - 1
Question regarding fract_hex
#176 opened by nazgul72 - 1
Bevy primitive and/or gizmo
#174 opened by RPGHank - 2
Wrap-around map
#175 opened by f-hoenix - 8
Pointy Top and Flat Top EdgeDirections are swapped
#161 opened by msparkles - 0
Implement Eq/PartialEq on HexBounds
#159 opened by msparkles - 25
Direction issues when using Pointy Orientation
#115 opened by dmlary - 0
Parallel computations
#60 opened by ManevilleF - 7
field_of_movement algorithm is broken
#127 opened by Godnoken - 1
Visual artifacts when using sprites
#148 opened by sgodwincs - 2
SIMD support
#59 opened by ManevilleF - 5
Fractional version of Hex and a variant in HexLayout for converting pixel to unrounded Hex
#138 opened by msparkles - 0
- 3
- 3
Pathfinding algorithms should support costs for pairs of adjacent hexes rather than just hexes on their own.
#128 opened by william-gooch - 2
- 2
Set orientation and fill area with hexagons
#131 opened by thomasreiser - 0
Add mesh scale option
#120 opened by ManevilleF - 3
- 0
Mesh can be simplified
#118 opened by ManevilleF - 1
How to use ColorMesh2dBundle with textures
#117 opened by gmoller - 11
- 5
Column mesh normals aren't normalized
#108 opened by Netzwerk2 - 2
pointy_rectangle generates confusing results
#106 opened by volodalexey - 4
Implement bevy reflect traits
#98 opened by killercup - 0
A star algorithm is incorrect
#89 opened by ManevilleF - 0
Methods that take `HexOrientation` and `HexLayout` should do so by value, not reference
#85 opened by alice-i-cecile - 0
Add UV wrapping options for hexagon meshes
#90 opened by ManevilleF - 1
Add Direction::from_angle
#84 opened by alice-i-cecile - 1
`HexOrientation` should be an enum
#86 opened by alice-i-cecile - 2
Implement PartialEq for HexDirection
#83 opened by GuimilXD - 1
- 8
Unclear rotation names
#76 opened by SpecificProtagonist - 1
Better mesh generation
#77 opened by ManevilleF - 0
Implement high level algorithms
#61 opened by ManevilleF - 2
- 2
Bevy Camera2dBundle Support
#64 opened by andrewexton373 - 1
Hex rotation is invertex
#52 opened by ManevilleF - 1
- 1