MauriceJohannssen
Junior Programmer @ Limbic Entertainment (Bandai Namco)
Limbic EntertainmentLangen (Hesse), Germany
Pinned Repositories
InternetAdventures
Project Show-Off
BehaviorTrees
A small AI framework and implementation of behaviour trees and dynamic mesh deformation in Unity.
EarClipping
Real-time mesh cutting in Unity using projection, "Ear Clipping", UV interpolation, and decal application.
MachineLearning
Tic-Tac-Toe against AI using Machine Learning with Python and TensorFlow.
MarchingCubes
3D terrain generation in Unity using "Advanced Perlin Noise", "Marching Cubes" and a dynamic environment designer based on Perlin Noise with editor tooling.
MauriceJohannssen
TiGLE
Tiny OpenGL Engine is a small engine with multiple shader effects like Bloom and Depth Of Field, Cascaded Shadowmapping and more.
ProjectAgentAlpha
Project Agent Alpha for the minor acmgt.
MauriceJohannssen's Repositories
MauriceJohannssen/EarClipping
Real-time mesh cutting in Unity using projection, "Ear Clipping", UV interpolation, and decal application.
MauriceJohannssen/BehaviorTrees
A small AI framework and implementation of behaviour trees and dynamic mesh deformation in Unity.
MauriceJohannssen/MarchingCubes
3D terrain generation in Unity using "Advanced Perlin Noise", "Marching Cubes" and a dynamic environment designer based on Perlin Noise with editor tooling.
MauriceJohannssen/TiGLE
Tiny OpenGL Engine is a small engine with multiple shader effects like Bloom and Depth Of Field, Cascaded Shadowmapping and more.
MauriceJohannssen/MachineLearning
Tic-Tac-Toe against AI using Machine Learning with Python and TensorFlow.
MauriceJohannssen/MauriceJohannssen