In this project, I created several tools using "Advanced Perlin Noise" with several enhancements in combination
with "Marching Cubes" to create endless variations of 3-dimensional terrains.
For more details go to Wiki.
3D terrain generation in Unity using "Advanced Perlin Noise", "Marching Cubes" and a dynamic environment designer based on Perlin Noise with editor tooling.
C#
In this project, I created several tools using "Advanced Perlin Noise" with several enhancements in combination
with "Marching Cubes" to create endless variations of 3-dimensional terrains.
For more details go to Wiki.