marching-cubes
There are 156 repositories under marching-cubes topic.
Eldemarkki/Marching-Cubes-Terrain
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
chrdiller/KinectFusionLib
Implementation of the KinectFusion approach in modern C++14 and CUDA
Scrawk/Marching-Cubes
Marching cubes in Unity
Javier-Garzo/Marching-cubes-on-Unity-3D
Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).
dtrajko/MoravaEngine
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
Scrawk/Marching-Cubes-On-The-GPU
A implementation of the marching cubes algorithm on the GPU in Unity.
SarahWeiii/diso
Differentiable Iso-Surface Extraction Package (DISO)
JustusThies/PyMarchingCubes
Marching cubes with and without color interpolation, and edge subsampling.
Magnus2/MeshReconstruction
Fast and light-weight Marching Cubes library in C++ without any dependencies.
InteractiveComputerGraphics/splashsurf
Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.
neurolabusc/nii2mesh
Convert NIfTI volume to triangulated mesh using marching cubes
chrdiller/KinectFusionApp
Sample implementation of an application using KinectFusionLib
ChirikjianLab/Marching-Primitives
[CVPR2023 Highlight] Marching-Primitives: Shape Abstraction from Signed Distance Function
qhdwight/voxel-game-rs
Voxel game written in Bevy making heavy use of WGSL compute shaders
andygeers/DualMarchingCuboids
A dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple depth maps.
pavelkouril/unity-marching-cubes-gpu
GPU ComputeShader implementation of Marching Cubes algorithm
swiftcoder/isosurface
Rust algorithms for isosurface extraction
lettier/isosurface
Isosurface extraction using Marching Cubes and pure WebGL.
luizppa/game-dev-techniques
🎮 A collection of game development algorithms and techniques
unclearness/vacancy
Vacancy: A Voxel Carving implementation in C++
planaria/dmc
Dual Marching Cubes Implementation in C++
seung-lab/zmesh
Marching Cubes & Mesh Simplification on multi-label 3D images.
JuliaGeometry/Meshing.jl
Meshing and isosurface extraction algorithms
danielesteban/softxels
Marching cubes renderer for three.js
1polygon/ue5-voxel
A small voxel sandbox using the marching cubes algorithm.
qhdwight/voxelfield
Server authoritative multiplayer shooter game with fully destructible terrain I wrote in highschool during the Pandemic
barograf/VoxelTerrain
This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
fblupi/3DCurator
A 3D Viewer for CTs of Polychromed Wood Sculptures
nihaljn/marching-cubes
C++ implementation of the Marching Cubes algorithm
aparis69/MarchingCubeCpp
A public domain/MIT header-only marching cube implementation in C++ without anything fancy.
sachin-vs/3D-reconstruction-from-CT-DICOM-using-python-VTK
Automatically convert 2D medical images (DICOM) to 3D using VTK and python
VVingerfly/surfRecon
Surface Reconstruction
JuliaGeometry/MarchingCubes.jl
Efficient Implementation of Marching Cubes' Cases with Topological Guarantees
Flokey82/go_gens
Various small attempts at procedural generation, AI, simulation and whatnot.
dvega68/MC33_cpp_library
C++ version based on the Marching Cubes library of the paper: http://jcgt.org/published/0008/03/01
rordenlab/nii2meshWeb
Online NIfTI voxels to triangulated mesh conversion