Pinned issues
Issues
- 13
Better Guides
#21 opened by Mazyod - 3
- 3
How to correctly handle Presence data?
#27 opened by phollyer - 3
make the channel response table thread safe
#26 opened by HaraldWikeroy - 3
Async/await API?
#16 opened by Shivang44 - 5
"phx_join" is never sent if socket is not open by the time `Join` is called
#19 opened by arne-schroppe - 2
Implement Presence
#1 opened by Mazyod - 2
Socket automatic recovery
#4 opened by jonathanleang - 4
Build as DLL / Publish through Nuget
#10 opened by thomasdola - 3
DelayedExecutor confusion
#17 opened by Shivang44 - 4
How to use it with unity3D
#15 opened by LordOkami - 7
Unable to join channel
#14 opened by Shivang44 - 0
Test case to cover #11
#12 opened by Mazyod - 1
- 5
Exception only when building and running
#9 opened by pmwisdom - 3
Why targetting .NET Framework 3.0?
#7 opened by MissaouiChedy - 15
Help reading message from callbacks
#5 opened by jonathanleang - 0
- 0
Integrate logging
#2 opened by Mazyod