Add option to copy trasform values from the game object the script is on.
Closed this issue · 2 comments
MccDev260 commented
Add option to copy trasform values from the game object the script is on.
MccDev260 commented
Since I only really want to add this for the [wire]cube types; The easiest way to do this is using the [wire]mesh types since they already handle rotations pretty intuitively and then setting the mesh to a primitive. Will add a bool to set the rotation and scale to that of the attached transform when in mesh and wire mesh mode.
MccDev260 commented
Added feature for mesh and wire mesh modes.