MccDev260/com.mccdev260.gizmo-tool

Add option to copy trasform values from the game object the script is on.

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Add option to copy trasform values from the game object the script is on.

Since I only really want to add this for the [wire]cube types; The easiest way to do this is using the [wire]mesh types since they already handle rotations pretty intuitively and then setting the mesh to a primitive. Will add a bool to set the rotation and scale to that of the attached transform when in mesh and wire mesh mode.

Added feature for mesh and wire mesh modes.