Issues
- 6
Unreal 5.2 and 5.3
#41 opened by kvnbln - 1
- 1
Add a few more trackers
#32 opened by Zigmunt - 1
- 2
Hello, I also tried your ControlRig, but I found that short people cannot drive Metahuman well. For example, when both arms are straight, the elbow joint is bent. Do you have any good suggestions
#37 opened by PanDaDerica - 4
Can't calibrate trackers with controls.
#43 opened by michaeljyang - 2
Getting Lots of Compile Errors
#42 opened by michaeljyang - 1
- 2
Question about Ultra Leap hand tracking support
#40 opened by timjzee - 4
Unreal engine 5.03
#39 opened by kvnbln - 1
- 2
Metahuman not moving after calibration
#35 opened by bencompton - 3
❤️ Would love to help
#25 opened by tljstewart - 2
UE5 Not reading .uasset
#33 opened by Dcgoodash - 2
How about support
#31 opened by chuckster97 - 3
Index button is not recognized
#17 opened by ChenPENGPENGcpp - 2
List of face capture devices
#30 opened by luoxz-ai - 2
- 10
- 6
UE4.26 Mannequin not work
#26 opened by duguguang - 8
Metahuman pelvis swim.
#23 opened by kuroderuta - 1
Movement Actor Calibration
#6 opened by Megasteakman - 1
Metahuman dislocated neck and wrists rotation.
#22 opened by kuroderuta - 3
Metahuman Animation Error
#21 opened by yodfz - 6
Can't Actor Metahuman。
#20 opened by yodfz - 8
Playerpawn issue
#9 opened by JourneyingDude - 4
Actor can’t follow after successful binding
#18 opened by sunfeiran0228 - 4
Possible without headset at all?
#14 opened by reactor81 - 1
Camera split issue
#15 opened by k0123hj - 6
Assistance for set up
#7 opened by Kilybaii - 2
- 4
- 4
The question about use a full set of HTC VIVE
#12 opened by Yi-Meng - 6
A certain step cannot continue, binding the character when the key does not respond.
#11 opened by lifenots - 1
- 2
Issue with IK
#8 opened by zzilch - 1
Attach Actor to Component is floaty
#2 opened by Megasteakman - 8
- 2
Do we need base sations/lighthouses?
#4 opened by Kilybaii - 1
- 1