Mike-Gao
MTS @Cerebras Radical Extrospector Through Rational Introspection. Previously @google, @quic, @eidosmontreal, @drwholdings, @baidu, @ubisoft.
@CerebrasCanada
Pinned Repositories
blackbox-challenge
Black Box Reverse Engineering Challenge
chinesize
My chinesize tools, scripts and codes
COMP-252
Algorithms and Data Structures
COMP-520
Compiler Design
COMP-557
Fundamentals of Computer Graphics
COMP-558
Fundamentals of Computer Vision
NanoTensor
Minimal Tensor Library
ray-tracer
rigid-body
Rigid Body Collision and Contact
Undosa
A MLS-MPM Based Simulator for Various Physical Phenomenon
Mike-Gao's Repositories
Mike-Gao/blackbox-challenge
Black Box Reverse Engineering Challenge
Mike-Gao/ray-tracer
Mike-Gao/NanoTensor
Minimal Tensor Library
Mike-Gao/Undosa
A MLS-MPM Based Simulator for Various Physical Phenomenon
Mike-Gao/COMP-520
Compiler Design
Mike-Gao/fedora-setup
Mike's Fedora Setup Scripts
Mike-Gao/rigid-body
Rigid Body Collision and Contact
Mike-Gao/SORT
Simple Open-source Ray Tracer
Mike-Gao/ags
AGS editor and engine source code
Mike-Gao/apEx
Source code release for the apEx demotool, actively used for releases between 2014 and 2023
Mike-Gao/Atrc
My path tracer
Mike-Gao/COMP-409
Concurrent Programming
Mike-Gao/DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
Mike-Gao/eulerian-fluid
Stable Eulerian Fluid Simulation
Mike-Gao/even-laster-engine
Excess demo engine
Mike-Gao/FlaxEngine
Flax Engine – multi-platform 3D game engine
Mike-Gao/GodComplex
GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^
Mike-Gao/LuisaCompute
High-Performance Rendering Framework on Stream Architectures
Mike-Gao/LuisaRender
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
Mike-Gao/lumberyard
Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
Mike-Gao/Mike-Gao
Mike-Gao/opentoonz
OpenToonz - An open-source full-featured 2D animation creation software
Mike-Gao/particle-system
Numerical Integration of Particle Systems
Mike-Gao/pbr-book-website
Mike-Gao/RealityEngine
Reality Engine 3D Game Engine
Mike-Gao/SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
Mike-Gao/STL
MSVC's implementation of the C++ Standard Library.
Mike-Gao/stride
Stride Game Engine (formerly Xenko)
Mike-Gao/unigraph-dev
A local-first and universal knowledge graph, personal search engine, and workspace for your life.
Mike-Gao/zeno
ZEn NOde system - a simulation & rendering engine in nodes