Mike-Gao
Software Engineer. @mcgillu '22 Previously @google, @eidosmontreal, @drwholdings, @baidu, @ubisoft.
@quicCanada
Pinned Repositories
arcball
ArcBall and Shadow Maps
chinesize
My chinesize tools, scripts and codes
COMP-250
COMP-250 Resources
COMP-557
Fundamentals of Computer Graphics
COMP-558
Fundamentals of Computer Vision
COMP-598
Automata and Computability
fedora-setup
Mike's Fedora Setup Scripts
ray-tracer
ray-tracer-legacy
Ray Tracer
Mike-Gao's Repositories
Mike-Gao/COMP-558
Fundamentals of Computer Vision
Mike-Gao/ray-tracer
Mike-Gao/COMP-250
COMP-250 Resources
Mike-Gao/COMP-252
Algorithms and Data Structures
Mike-Gao/COMP-557
Fundamentals of Computer Graphics
Mike-Gao/fedora-setup
Mike's Fedora Setup Scripts
Mike-Gao/SORT
Simple Open-source Ray Tracer
Mike-Gao/ags
AGS editor and engine source code
Mike-Gao/apEx
Source code release for the apEx demotool, actively used for releases between 2014 and 2023
Mike-Gao/Atrc
My path tracer
Mike-Gao/COMP-551
Applied Machine Learning
Mike-Gao/DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
Mike-Gao/even-laster-engine
Excess demo engine
Mike-Gao/FlaxEngine
Flax Engine – multi-platform 3D game engine
Mike-Gao/GodComplex
GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^
Mike-Gao/htn-planning
COMP 521 A4 - HTN based AI
Mike-Gao/JurassicParkTrespasser
A git-based fork of the Jurassic Park: Trespasser source code.
Mike-Gao/LuisaCompute
High-Performance Rendering Framework on Stream Architectures
Mike-Gao/LuisaRender
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
Mike-Gao/lumberyard
Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
Mike-Gao/Mike-Gao
Mike-Gao/mitsuba
Mitsuba renderer main repository
Mike-Gao/opentoonz
OpenToonz - An open-source full-featured 2D animation creation software
Mike-Gao/pathfinding
Mike-Gao/pbr-book-website
Mike-Gao/RealityEngine
Reality Engine 3D Game Engine
Mike-Gao/SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
Mike-Gao/STL
MSVC's implementation of the C++ Standard Library.
Mike-Gao/stride
Stride Game Engine (formerly Xenko)
Mike-Gao/unigraph-dev
A local-first and universal knowledge graph, personal search engine, and workspace for your life.