Mike-Gao
Software Engineer. @mcgillu '22 Previously @google, @eidosmontreal, @drwholdings, @baidu, @ubisoft.
@quicCanada
Mike-Gao's Stars
juliangarnier/anime
JavaScript animation engine
mojs/mojs
The motion graphics toolbelt for the web
olive-editor/olive
Free open-source non-linear video editor
cvxpy/cvxpy
A Python-embedded modeling language for convex optimization problems.
saic-mdal/lama
🦙 LaMa Image Inpainting, Resolution-robust Large Mask Inpainting with Fourier Convolutions, WACV 2022
KhronosGroup/glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
RustAudio/cpal
Cross-platform audio I/O library in pure Rust
embree/embree
Embree ray tracing kernels repository.
mrharicot/monodepth
Unsupervised single image depth prediction with CNNs
tentone/nunuStudio
Web powered cross-platform 3D, WebXR game engine.
gfx-rs/naga
Universal shader translation in Rust
apchenstu/TensoRF
[ECCV 2022] Tensorial Radiance Fields, a novel approach to model and reconstruct radiance fields
apptainer/apptainer
Apptainer: Application containers for Linux
JoeyDeVries/Cell
OpenGL C++ Graphics Engine
dariomanesku/cmft
Cross-platform open-source command-line cubemap filtering tool.
LuisaGroup/LuisaCompute
High-Performance Rendering Framework on Stream Architectures
AlloyTools/org.alloytools.alloy
Alloy is a language for describing structures and a tool for exploring them. It has been used in a wide range of applications from finding holes in security mechanisms to designing telephone switching networks. This repository contains the code for the tool.
FrictionalGames/HPL1Engine
A real time 3D engine.
StanfordLegion/legion
The Legion Parallel Programming System
yixuan/MiniDNN
A header-only C++ library for deep neural networks
OpenPathGuidingLibrary/openpgl
Intel(R) Open Path Guiding Library
logicomacorp/WaveSabre
Official WaveSabre repository
yupferris/kaze
An HDL embedded in Rust.
nobuyuki83/delfem2
Research prototyping framework for physics simulation written in C++
hertzmann/painterJava
Painterly Rendering from SIGGRAPH 98 paper (Java version)
aekul/aether
logicomacorp/pulsejet
A bespoke sample compression codec for 64k intros
pgrit/SeeSharp
A cross-platform framework for rendering algorithm research. Written in C#.
aekul/yotsuba
meirbon/rtbvh
BVH library for Rust