Mina Pêcheux - Since March 2022
This repository contains the code for my on-going series of tutorials on how to make a hack'n'slash game in the well-known game engine Unity! Throughout this series of tutorials, I explore C# scripting for games, Unity physics, finite state machines, animation, 3D model imports...
You can find the list of all tutorials on Medium, or right below:
- Tutorial #1: Moving and following our hero
- Tutorial #2: Setting up cross-platform inputs
- Tutorial #3: Importing a 3D model & animating our hero 1/2
- Tutorial #4: Importing a 3D model & animating our hero 2/2
- Interlude #1: Automating your Unity imports
- Tutorial #5: Introducing combo attacks
- Tutorial #6: Hitting enemies
- Tutorial #7: Using Scriptable Objects and Prefabs
- Tutorial #8: Implementing a basic AI using a Finite State Machine 1/2
- Tutorial #9: Implementing a basic AI using a Finite State Machine 2/2
- Tutorial #10: Showing damage popups 1/2
- Tutorial #11: Showing damage popups 2/2
- Tutorial #12: Setting up an inventory panel
- Tutorial #13: Creating items, filling the inventory & stacking
- Tutorial #14: Creating an in-game menu, adding item details...
- Tutorial #15: Dropping items, showing item selection…
- Tutorial #16: On with the inventory and the equipment systems!
- Tutorial #17: Adding a loot system 1/2
- Tutorial #18: Adding a loot system 2/2
- Tutorial #19: Showing cross-platform input displays
- Tutorial #20: Equipping our items
- Tutorial #21: Displaying equipment and contextualising the animations
- Tutorial #22: Improving our player statistics
- Tutorial #23: Adding some skills and powers! 1/2
- Tutorial #24: Adding some skills and powers! 2/2
- Tutorial #25: Final notes & sum-up