A combination of Realtime-point-light-shadows-in-unity-URP and Deferred-Rendering-SSAO-in-unity-URP
Minghou-Lei/Combine-Deferred-SSAO-and-Point-Light-Shadow
A combination of Realtime-point-light-shadows-in-unity-URP and Deferred-Rendering-SSAO-in-unity-URP
C#