Misaka-Mikoto-Tech/MonoHook
hook C# method at runtime without modify dll file (such as UnityEditor.dll), works on Windows, Mac, Android il2cpp(armv7a and armv8a)
C#MIT
Issues
- 1
CreateCodePatcher函数中计算最大地址偏移值的错误
#29 opened by yaoyechn - 0
System.ArgumentException: address offset of target and replace must less than (1 << 26) - 1) * 4
#30 opened by 1605461536 - 0
能否支持对运行时动态创建的函数
#28 opened by xinansky - 0
- 0
xcode 打包报错
#26 opened by buoutuanzi - 0
- 2
android mono (unity2019/2020崩溃)
#23 opened by adfansong - 3
Arm64下为什么不使用更短的绝对跳转?
#19 opened by XMDS - 0
unity5.6打包成安卓apk后运行获取不到内存页大小
#21 opened by qingjiaqi - 3
2019.4.40编辑器下gameobject.setactive不好用
#18 opened by sophiepeithos - 10
MonoHook makes Unity2021.3.6 crash
#17 opened by hanxu1210 - 1
Hook doesn't work On GenericMethod
#15 opened by zsy2015 - 11
proxy method bug
#14 opened by friuns2 - 2
安卓v7不行
#12 opened by SiMaLaoShi - 4
il2cpp android support
#11 opened by friuns2 - 1
- 1
How to hook the property of an interface?
#10 opened by BobH233 - 2
获取属性时不能正确Hook
#8 opened by pgw00k - 3
使用注入Hook的方式运行时,无法正确运行原函数
#7 opened by pgw00k - 1
- 1
建议改名为MonoHook
#4 opened by yesbaba - 0
只能Hook静态方法吗,请问一下普通Method如何Hook
#5 opened by Tai7sy - 0
android unity not work
#3 opened by sjlucn - 2
关于IL2CPP
#1 opened by jeason1997 - 1
void Test<T>()
#2 opened by 353162889