Issues
- 0
Dead Links
#76 opened by KelsamGames - 1
- 1
- 1
ShipGame: Only UI shows in game view on DX
#68 opened by SimonDarksideJ - 6
should update to net 6 libs , for 3.81 since netstandard 2.0 isnt supported for MG game code, people might be confused.
#60 opened by damian-666 - 2
cant update to mg 3.81
#59 opened by damian-666 - 0
- 1
- 2
.NET 5.0 compatibility
#53 opened by FyiurAmron - 2
- 1
Missing README.md for NeonShooter
#55 opened by Mreset - 2
Improve README.md
#14 opened by tomspilman - 2
Mac Sample build configuration issues
#37 opened by andykorth - 1
- 6
Updating MonoGame.Samples for 3.8
#50 opened by SimonDarksideJ - 1
What's the license for this project?
#52 opened by denningk - 21
Add 3D Sample
#9 opened by tomspilman - 1
Loading Song on MS Windows
#42 opened by Martin-Schultz - 5
IOS sample multiple issues
#24 opened by gomski - 1
- 2
Microsoft.Xna.Framework.Graphics Missing
#40 opened by NVentimiglia - 1
- 3
.NET Core/Standard
#44 opened by grahamehorner - 0
- 29
Use MonoGame ContentBuilder
#8 opened by tomspilman - 16
Cloned in windows 8, opened up Samples-WindowsDX in VS 2013, installed nuget packages in PMC, and it doesn't compile!
#29 opened by lnaie - 12
- 4
Make Develop The Default Branch
#27 opened by tomspilman - 5
Add Samples To Automated Build
#26 opened by tomspilman - 3
- 5
Samples Installer?
#28 opened by tomspilman - 8
Platformer2D Touch Input
#10 opened by tomspilman - 4
Build errors in VS2013
#20 opened by ccsevers - 2
- 3
- 2
Were the Android / Ouya view changes committed standalone to the samples develop repo?
#18 opened by SimonDarksideJ - 5
Spacewar sample disappeared?
#16 opened by SimonDarksideJ - 4
Implement Windows DirectX
#4 opened by tomspilman